Techland S.A.

Wrocław

UX/UI Designer

FULL TIME ON-SITE JUNIOR
Posted 23 days ago

Quick Summary

Role Overview

This role involves collaborating with cross-functional teams to shape game UX and interfaces, bridging the gap between aesthetics and functionality. You will define player experiences through user stories and flows while implementing assets directly into the game engine.

Key Responsibilities

  • Collaborate with design and art teams to shape game interfaces
  • Define player experiences using user stories and flows
  • Create wireframes and prototypes using Figma
  • Refine designs based on stakeholder feedback and playtests
  • Prepare final quality assets for implementation
  • Integrate UI assets directly into the engine using proprietary tools

Requirements Snapshot

  • Minimum two years of professional game UI design experience
  • Portfolio showcasing PC or console interface projects
  • High proficiency in Figma for wireframing and prototyping
  • Strong understanding of interaction design and UCD principles
  • Fluent verbal and written English communication skills

Expected Impact

You will shape the user experience and interfaces of games by acting as a bridge between aesthetics and functionality. Your work ensures that complex concepts are presented in easy to digest ways for players.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

  • Work closely with Game Design, Art, UI Programming, and Production teams to shape the UX and interfaces of our games, acting as a bridge between aesthetics and functionality.
  • Define player experiences through user stories and flows, then visualize them with wireframes, mockups, and prototypes using Figma.
  • Refine your designs based on stakeholder feedback, team critique, and playtest results.
  • Prepare final-quality assets and implement them directly in-engine using our dedicated proprietary GUI Editor tools.

Qualifications

  • Minimum of 2 years of professional experience designing UI for video games.
  • A portfolio demonstrating game interfaces created for consoles and/or PC, showcasing both UX logic and UI art skills.
  • High proficiency in Figma or a similar software, for wireframing, UI design, and prototyping.
  • Comfort and willingness to learn proprietary software to integrate your own UI assets directly into the game engine.
  • Very good understanding of interaction design and a strong familiarity with User-Centered Design (UCD) principles.
  • Proven know-how to present complex concepts in easy-to-digest ways and strategically draw players’ eyes to critical information.
  • Solid understanding of the game industry, video games, and current interface trends.
  • Fluent communication in English, both verbal and written (minimum level B2).

Additional Information

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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