Techland S.A.

Warsaw

UX/UI Designer

FULL TIME ON-SITE JUNIOR
Posted 27 days ago

Quick Summary

Role Overview

This role involves collaborating with game designers and programmers to shape the user experience and interfaces of video games. You will define player journeys through stories and flows while visualizing them with prototypes and mockups.

Key Responsibilities

  • Collaborate with designers and programmers to shape game interfaces
  • Define player experiences through user stories and flows
  • Visualize designs using wireframes mockups and prototypes
  • Iterate on designs based on feedback and playtest results
  • Prepare final quality assets for implementation
  • Implement assets in engine using dedicated GUI editor tools

Requirements Snapshot

  • Minimum of two years experience in game UI design
  • Strong portfolio of interfaces for console or PC games
  • Understanding of interaction design and user centered principles
  • Ability to present complex concepts in simple ways
  • Fluent communication in English at a B2 level

Expected Impact

You will shape the user experience and interfaces of the studio's games by defining player flows and implementing high quality visual assets. Your work ensures that complex game information is presented in an easy to digest manner for players.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

  • Working closely with game designers, UI programmers, and the production team to shape the UX and interfaces of our games.
  • Defining player experience through user stories and flows, then visualising it with wireframes, mockups, and prototypes.
  • Iterating on your designs based on stakeholder feedback, team critique, and playtest results.
  • Preparing final-quality assets, then Implementing them in-engine using our dedicated GUI Editor tools.

Qualifications

  • Minimum of 2 years of post-graduate experience in designing UI for video games.
  • A strong portfolio including game interfaces created for consoles and/or PC.
  • Very good understanding of interaction design and familiarity with User Centred Design principles.
  • Know-how to present complex concepts in easy-to-digest ways, and how to draw players’ eye to important information.
  • Think design is never done, merely abandoned.
  • Solid understanding of the game industry and video games, as well as familiarity with the current trends.
  • Passion about creating games.
  • Fluent communication in English, both verbal and written (minimum level B2).

Additional Information

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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