Company snapshot
Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...
This role involves collaborating with game designers and programmers to shape the user experience and interfaces of video games. You will define player journeys through stories and flows while visualizing them with prototypes and mockups.
You will shape the user experience and interfaces of the studio's games by defining player flows and implementing high quality visual assets. Your work ensures that complex game information is presented in an easy to digest manner for players.
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Techland S.A.
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Company snapshot
Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...