Fatshark

Stockholm

Senior Level Designer

FULL TIME ON-SITE SENIOR
Posted 3 months ago

Quick Summary

Role Overview

As a Level Designer at Fatshark, you will design and construct levels and gameplay spaces for first-person co-op action games using Unreal Engine. You will bridge the gap between design and art to create high-quality player experiences while collaborating across multiple disciplines.

Key Responsibilities

  • Design and build levels and challenges from start to finish in Unreal
  • Prime gameplay spaces for frictionless set dressing by the art team
  • Collaborate with game design and narrative teams to execute the vision
  • Maintain project files and documentation while ensuring efficient workflows
  • Analyze and suggest improvements for gameplay features and level design tools
  • Mentor junior team members and share knowledge across the studio

Requirements Snapshot

  • Five or more years of professional experience in level design
  • Proven experience creating high-quality levels for first-person shooter games
  • At least one shipped title for PC or consoles
  • Strong eye for environmental aesthetics and composition
  • Ability to analyze and discuss strengths and weaknesses of game elements

Expected Impact

You will create excellent player experiences by designing engaging gameplay spaces and challenges that uphold the game's vision. Your work will ensure high-quality targets are met on time while fostering a collaborative environment across art, design, and production teams.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

As a Level Designer, you are responsible for the design and construction of levels, gameplay spaces and challenges, working mainly within Unreal. You have a keen eye for fun combat action, environmental composition and guidance, both in a first-person perspective and in a cooperative action game environment. Additional skillsets needed are visual scripting proficiency, low-level feature implementation, and work documentation.

Aside from crafting high-quality gameplay spaces, the Level Designer role requires communication, drive, creativity, and flexibility. At Fatshark, we separate the level design and level art roles, but an element of both mindsets are needed as the role bridges both design and art.

Your task is to create excellent player experiences through gameplay space design and the challenges they may contain. You’ll collaborate across teams and disciplines, from art and design to QA and production, in order to make the best game possible and uphold the game vision and quality targets on time. Working in a field where multiple crafts come together, feedback, issue flagging, and teamwork skills are crucial in your daily work.

What you'll do

  • Create great levels and gameplay for first-person action co-op games

  • Design, plan out, and build levels and challenges in Unreal, from start to finish, balancing aesthetics, function vs. form relationships, performance and fun

  • Prime gameplay spaces for frictionless set dressing

  • Work closely with game design, art, narrative, and supporting crafts to execute the game vision

  • Be self-motivated and organized, balancing thoroughness and efficiency while meeting high-level goals

  • Maintain project files, documentation, and ensure efficient workflows

  • Actively seek out feedback from playtests, leads, and the different teams, and be proactive in providing feedback and creative solutions to co-workers

  • Knowledge-sharing and mentoring of more junior team members

  • Analyze and suggest improvements for gameplay features and the level design toolbox

Required qualifications

  • 5+ years of professional level designer experience

  • Demonstrable experience making fun, high-quality levels and gameplay in a first-person shooter action/adventure game

  • Must be able to analyze, understand, and discuss the strengths and weaknesses of level design and game elements of current projects and other games

  • A collaborative mindset and the ability to take ownership of levels and gameplay challenges from concept to delivery

  • Proven eye for environmental aesthetics

  • At least one shipped title for PC or consoles

Bonus qualifications

  • Experience with Unreal Engine

  • Interest in interior design and/or fantasy architecture

What we offer

  • A playful, friendly and inclusive workplace

  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days

  • Regulated flex time and paid overtime

  • Occupational pension

  • Health benefits and health check ups

  • Bonus program

  • Relocation package for international talent

  • Parties, social events and team-building activities

  • Dog-friendly office located in central Stockholm

Application details

We are looking for someone who can start with us May 2026 or sooner.
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: May 2026
Form of Employment: Permanent, full-time

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