Fatshark Design Careers

Explore design roles, research opportunities, and creative leadership paths at Fatshark.

Fatshark Careers Overview

Intro

Fatshark operates as a video game development studio specializing in cooperative action games. The company develops and publishes titles for PC and console platforms, with a focus on multiplayer experiences that emphasize teamwork and combat mechanics. Based in Stockholm, Sweden, Fatshark has built a portfolio of games including the Warhammer: Vermintide series and Warhammer 40,000: Darktide. The studio works within the gaming technology sector, creating immersive digital entertainment experiences for global audiences.

Design at Fatshark

Design at Fatshark encompasses multiple disciplines essential to game development, including user interface design, user experience design, and visual design for gaming environments. Designers collaborate closely with game programmers, artists, and producers to create intuitive player interfaces and engaging visual experiences. The design team contributes to character design, environment art, and user interface systems that support complex multiplayer gameplay mechanics. Design work focuses on player accessibility, visual storytelling, and creating cohesive aesthetic experiences across different game titles. Teams utilize industry-standard tools for game design and regularly engage in playtesting and iteration cycles to refine player experiences.

Why Work at Fatshark?

  • Game Industry Focus: Design directly impacts player experiences in released commercial games with established player communities
  • Collaborative Development: Cross-functional teams work closely together throughout the entire game development lifecycle
  • Creative Problem-Solving: Design challenges involve balancing player accessibility with complex gameplay mechanics
  • Portfolio Impact: Work contributes to shipped titles that reach international gaming audiences
  • Technical Integration: Design decisions integrate with game engines and real-time rendering systems

FAQ

Q: Does Fatshark hire entry-level designers?
A: The company occasionally posts junior design positions when project timelines and team capacity allow for mentorship and training.

Q: What portfolio elements does Fatshark expect from game designers?
A: Candidates typically present interactive design work, user interface examples, and projects demonstrating understanding of player experience design principles.

Q: What is Fatshark's approach to remote work for designers?
A: The company primarily operates from its Stockholm office, with remote arrangements evaluated on a case-by-case basis depending on role requirements and project needs.

Explore the latest job openings at Fatshark below.