2k

Brighton, England

Senior Mission Designer

FULL TIME ON-SITE SENIOR
Posted 16 days ago

Quick Summary

Role Overview

Hangar 13 is seeking an experienced Senior Mission Designer to join a new design group in Brighton. The role focuses on creating narrative-driven missions that combine level design, game mechanics, and character interaction to surprise and delight players.

Key Responsibilities

  • Oversee mission ideas from initial concept through to final release
  • Document and implement gameplay experiences that immerse the player
  • Collaborate with multiple departments to maximize the use of game systems
  • Prototype and pitch original design ideas to the development team
  • Provide onboarding and mentorship to other designers on the project
  • Debug and fix issues within mission scripts and implementations

Requirements Snapshot

  • Shipped at least one AAA game title in a design role
  • Proficiency in Unreal Engine and Blueprint scripting
  • Strong skills in creating 3D layouts and intuitive player flows
  • Ability to collaborate effectively across multiple disciplines
  • Passion for developing high-quality narrative-driven experiences

Expected Impact

The Senior Mission Designer will help form the core of a new design group while maximizing the use of existing game systems. By mentoring other designers and owning the mission lifecycle, they will ensure the delivery of innovative and immersive gameplay experiences.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Reports to

Associate Mission Design Director

Job Title

Senior Mission Designer

Job Primary Location

Brighton

 What We Need 

Hangar 13 is looking for an experienced Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight.

What You’ll Be Doing: 

  • You will document, build, implement, bug-fix and “own” your mission ideas, overseeing them from concept through to final release
  • You will create innovative gameplay experiences that immerse the player in the game
  • You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers
  • You will prototype and pitch your own design ideas to the team
  • You will onboard and mentor other designers to the project, helping them improve their design practices

 

What We’re Looking For:

  • Strong design skills, both on paper and in-engine
  • Create 3D layouts that leverages Players’ drives to craft an intuitive flow
  • Ability to script in Blueprint or similar systems to deliver high-quality experiences, as well as support in the debugging of other people’s work
  • Strong collaboration skills, able to work well with team members from multiple other disciplines and in other locations
  • Passion for developing crafted narrative-driven experiences
  • Self-motivated and proactive, always looking to learn and improve
  • Shipped one or more AAA game titles in a Level Design or similar position
  • Experience with Unreal Engine

You Might Also Have:

  • Strong documentation skills, proficiency with Wiki systems or Confluence is a plus
  • Bachelor’s degree, or equivalent experience, in Game Design or other related discipline
  • Open World level design experience is a plus

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Senior Mission Designer

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