2k

Montreal, Quebec

Senior Combat Designer (Encounters)

FULL TIME ON-SITE SENIOR
Posted 10 days ago

Role Overview

As a Senior Combat Designer at Cloud Chamber, you will script and shape unforgettable encounters for the next BioShock title. You will set the standard for interactive gameplay moments by crafting high-quality combat and narrative-driven events in a richly imagined world.

Key Responsibilities

  • Script engaging gameplay encounters that highlight core systems and pacing
  • Collaborate with leads to determine technical and creative approaches for design
  • Own key encounters by populating the world with handcrafted moments
  • Partner with multi-disciplinary pods to build and polish content through iteration
  • Drive collaboration across AI and narrative teams to ensure seamless integration
  • Identify and evangelize best practices for implementation workflows

Requirements Snapshot

  • Minimum of five years of professional experience in the video game industry
  • Previous experience on at least one AAA project as a designer
  • Deep expertise in scripting encounters and developing moment-to-moment gameplay
  • Expert knowledge of Unreal Engine and visual scripting tools
  • Strong communication skills and ability to work in cross-disciplinary teams

Expected Impact

You will be instrumental in defining the player experience by translating creative vision into a performant reality. Your work will set the benchmark for interactive moments, ensuring that every encounter is evocative and stays with players long after they finish the game.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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