Ubisoft

Montreal

Economy Designer at Ubisoft

ON-SITE MID
Posted 2 days ago
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Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

The Economy Designer manages the core progression and reward systems for Rainbow Six Siege, focusing on Battle Pass operations and seasonal engagement. Working closely with the Monetization and Senior Economy teams, this role ensures economic health and player motivation through data-driven design.

Key Responsibilities

  • Operate Battle Pass rewards and progression in alignment with the content roadmap
  • Tune progression systems including XP clearance levels and post-match rewards
  • Partner with design teams to improve onboarding rewards and seasonal engagement
  • Conduct competitive benchmarks on progression and reward systems across live-service games
  • Collaborate with analysts to monitor game economy health and simulate design impacts
  • Document designs and balancing changes to keep system information up to date

Requirements Snapshot

  • Two to five years of experience in game design for live-service titles
  • Strong analytical and math skills with proficiency in modeling tools like Excel
  • Foundational knowledge of economics and player progression systems
  • Ability to communicate constructively across design monetization and analytics teams
  • Fluency in French is required for this position

Expected Impact

This role will directly influence player retention and motivation by balancing reward pacing and progression systems. By monitoring economic health and simulating changes, the designer ensures the game's long-term sustainability and alignment with broader business goals.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams. 

They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes. 

WHAT YOU'LL DO

Game Design 

  • Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap 
  • Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets 
  • Partner with other design teams to improve onboarding rewards and seasonal engagement 
  • Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers 
  • Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions 
  • Bring creativity to reward and progression features while staying aligned with the game's overall vision 
  • Help document designs and balancing changes, and keep this documentation up to date 

 

Economics and statistics 

  • Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis 
  • Work with the Analyst to produce seasonal extractions on the game's economic performance 
  • Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation 
  • Support the definition of metrics and data collection needs related to progression and reward systems 
  • Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals 

Qualifications

WHAT YOU'LL BRING

  • 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles 
  • Interest in and foundational knowledge of economics and player progression systems 
  • Comfortable working with quantitative data and simulation tools 
  • Strong passion for gaming, particularly competitive/live-service titles 
  • Strong analytical and math skills 
  • Ability to model, tune, and simulate reward and progression systems 
  • Collaborate and communicate constructively across design, monetization, and analytics teams 
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems 
  • Good understanding of player motivation drivers, learning theories, and progression pacing 
  • Awareness of Acquisition, Retention, and Monetization levers and game business models 
  • Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.) 
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations 
  • Seeks improvement constantly (takes initiative, challenges themselves) 
  • Creative, with the ability to propose features aligned with the game's vision 
  • Rigorous documentation habits, keeping design and balancing information clear and up to date 
  • Fluency in French

Additional Information

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