Company snapshot
Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...
The Economy Designer manages the core progression and reward systems for Rainbow Six Siege, focusing on Battle Pass operations and seasonal engagement. Working closely with the Monetization and Senior Economy teams, this role ensures economic health and player motivation through data-driven design.
This role will directly influence player retention and motivation by balancing reward pacing and progression systems. By monitoring economic health and simulating changes, the designer ensures the game's long-term sustainability and alignment with broader business goals.
A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed).
For full details, see the description below.
Normalised location, normalised discipline and seniority, a plain-language summary, and links to related roles and the local design market
Reitmans (Canada) Ltée/Ltd
Reitmans (Canada) Ltée/Ltd
Reitmans (Canada) Ltée/Ltd
Reitmans (Canada) Ltée/Ltd
Pascher+Heinz
SambaTV
Net2Source (N2S)
Bertrandt Group
See how you match, then tailor your resume before you apply
See strengths and gaps for this specific role
AI suggestions to adapt your resume for this job
Talking points matched to the posting
No credit card required
Sign in with Google to start instantly
Company snapshot
Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...