2k

Montreal, Quebec

Senior Combat Designer (AI archetype)

FULL TIME ON-SITE SENIOR
Posted 10 days ago

Role Overview

As a Senior Combat Designer at Cloud Chamber, you will collaborate with a cross-disciplinary team to create industry-leading AI characters and combat gameplay. You will utilize Unreal Engine to develop interactive AI that supports the creative vision and brings the world of BioShock to life.

Key Responsibilities

  • Pitch and develop interactive AI characters to execute the game vision.
  • Lead the implementation of AI and combat within cross-disciplinary pods.
  • Create working prototypes for AI and combat scenarios.
  • Tune and maintain combat AI behavior and parameters until project completion.
  • Produce detailed design documentation for workflows and standards.
  • Collaborate daily with teams across Novato and Montreal sites.

Requirements Snapshot

  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • Five or more years of professional experience in video game design.
  • Deep understanding of game mechanics and AI NPC design.
  • Proficiency with Unreal Engine and modern game development pipelines.
  • Strong ability to collaborate across multi-site and cross-disciplinary teams.

Expected Impact

You will translate creative intent into performant reality by owning complex design challenges and building emergent gameplay experiences. Your contributions will define the behavior of AI characters, directly shaping the immersive atmosphere and player expression that the BioShock series is known for.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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