Ubisoft

Bucharest

Lead Game Designer [The Division 2] at Ubisoft

ON-SITE SENIOR
Posted 1 day ago
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Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

As the Lead Game Designer at Ubisoft Bucharest, you will shape the future of Tom Clancy’s The Division 2. You will lead a team of designers to translate high-level visions into engaging gameplay elements for a successful live game.

Key Responsibilities

  • Manage team performance and support career development
  • Plan workloads and set priorities for design deliverables
  • Ensure gameplay intentions align with player satisfaction goals
  • Create structured project documentation for the design team
  • Communicate project strategies and objectives to all stakeholders
  • Oversee digital and paper prototyping with designers and programmers

Requirements Snapshot

  • Prior experience serving as a Lead Game Designer
  • Background in live service or Games as a Service models
  • Expertise in rewards, itemization, and progression systems
  • Experience managing and mentoring a team of designers
  • Deep knowledge of RPG and looter-shooter game genres

Expected Impact

You will drive the quality of game design to enhance player engagement and deliver memorable experiences. Your leadership will foster a collaborative environment that ensures the successful delivery of future game updates and long-term project growth.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

As Lead Game Designer at Ubisoft Bucharest, you will be working on Tom Clancy’s The Division 2. As part of the TCTD2 team you will be working on a successful live game, and you will have the opportunity to work with some of the best teams in the industry.

You will have a pivotal role in shaping and developing future game updates, working with the core team of the project in breaking down high level intentions into game design elements meant to increase engagement of our players and deliver fun, memorable experience.

You will be responsible of the quality of the work of our game designers, and you plan, detail and supervise their work.

 Your role will be split into four main pillars:

  • Leadership
  • Management
  • Quality owner on Game Design
  • Communication

Leadership:

  • Responsible for the performance management of his/her team members: support career advancement and suggest development and interpersonal skills training and techniques sessions to team members;
  • Create a work environment that is motivating for team members and which fosters development and creation;
  • Participate in the selection of team members (recruitment).

Management:

  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Allocate duties and follow the evolution of the team’s progress on game design deliverables.

Game Design Quality:

  • Understand player needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment;
  • Provides clear and structured project documents;
  • Ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.).

Communication

  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts;
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations;
  • Drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.

Qualifications

What you'll bring:

  • Previous experience as a lead game designer
  • Previous experience on live/GaaS games, designing and implementing gameplay systems, content or features
  • Experience with rewards, itemization, progression or 3Cs
  • Previous experience managing a team of multiple designers
  • Broad knowledge of game genres (RPGs, Looter-Shooters) as well as current industry trends
  • Experience working across multiple game branches, versions, or development environments

Additional Information

What do we offer benefits wise?  

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes

 

  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)

 

  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts
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