Ubisoft

Paris

System Designer - W/M/NB at Ubisoft

ON-SITE MID
Posted 2 days ago
Ubisoft logo

Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

Ubisoft is seeking a System Designer to report to the Lead System Designer and manage game loop and progression systems. You will be responsible for designing, implementing, and optimizing economic balancing and gameplay features across various game modes.

Key Responsibilities

  • Design and optimize the economic balancing of game loop and progression systems
  • Implement system designs using configuration parameters and specialized tools
  • Manage a variety of topics including RPG itemization and time-limited events
  • Collaborate with content art and programming teams to achieve design goals
  • Create and maintain documentation and designer tools like Excel simulators
  • Identify solutions for buggy features and push for necessary system reworks

Requirements Snapshot

  • Strong understanding of game economy and reward systems
  • Experience designing or balancing gameplay and system-level features
  • Proficiency with spreadsheets and configuration tools for balancing
  • Experience working within multidisciplinary game development teams
  • Strong analytical thinking and problem-solving abilities

Expected Impact

The System Designer will ensure the game economy and progression systems are balanced and engaging which directly influences player retention and monetization. By optimizing tools and collaborating across departments they will improve development efficiency and help deliver a high-quality polished gaming experience.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:

Key Responsibilities

  • Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

Must Have

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Nice to Have

  • Experience with live game tuning, events, or monetization systems.
  • Familiarity with RPG systems, itemisation, or open-world game design.

Additional Information

Ubisoft Benefits

💰 Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process

  • [45 min; remote] – Interview with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with the hiring manager
  • Assessment : Role related evaluation
  • [60 min; remote] – Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

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