Experienced Game Designer - Victoria 3 at Paradox Interactive

ON-SITE MID
Posted 5 days ago
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Company snapshot

Paradox Interactive

Paradox Interactive is a leading global publisher of PC-based strategy games, known for titles like Cities: Skylines, Europa Universalis, and Crusader Kings. With a strong presence in the United States and Europe, the company offers deep and endless ga...

SAAS Video Games B2C Publishing
HQ
Berkeley, California, United States
Team size
251-1K
Founded
1999
Funding raised
$20.8M

Quick Summary

Role Overview

As a Game Designer at Paradox Development Studio in Stockholm, you will design engaging gameplay features and systems for Victoria 3. You will work under the guidance of the Game Director and Lead Designer to directly influence the quality and feel of the game.

Key Responsibilities

  • Design and implement new game systems and features
  • Help deliver the creative vision set by the Game Director
  • Write and maintain detailed design documentation
  • Lead specific feature teams from start to finish
  • Coach junior designers and provide constructive feedback
  • Collaborate with team members to ensure implementation matches design

Requirements Snapshot

  • Five or more years of professional game design experience
  • Experience with complex system and feature designs
  • Genuine passion for strategy games and Paradox titles
  • Solid understanding of core loops and player experience
  • Fluent spoken and written English communication skills

Expected Impact

You will have a direct and influential impact on the quality and feel of Victoria 3 by shaping its deep systems and historical events. Your contributions will help deliver a high-quality experience to a global fan base while fostering a player-centric culture that prioritizes player value.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Do you want to shape a century of revolutions, reforms, and societal transformation? Are you a creative and dedicated games industry professional with experience in designing deep and yet elegant game systems? If you are ready to bring your craft and experience to a team that offers challenges, trust, and ownership, we want to hear from you!

Your Goal

As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing engaging gameplay features and systems under the guidance of the Game Director and Lead Designer. You will have a direct and influential impact on the quality and feel of the game.

We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.

Responsibilities

  • Design and implement new game systems and features

  • Help to deliver the creative vision set by the Game Director

  • Write and maintain design documentation

  • Lead feature teams formed with a specific purpose from start to finish

  • Come up with your own ideas and creative contributions

  • Work closely with other members of the team to make sure that implementation is done according to the design

  • Be autonomous and proactive in your work

  • Coach junior designers and providing constructive feedback on their work

  • Delegate less complex tasks to junior designers

  • Uphold good relationships within the team with a clear understanding of expectations for the game we are making

Required Qualifications

  • 5+ years of professional games industry experience in Game Design

  • A demonstrable experience with complex system and feature designs, ideally including some economy related

  • Ability to work highly independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule

  • A genuine passion for strategy games and Paradox games in particular, ideally played a lot of Victoria 3 already

  • A solid understanding of core loops and player experience

  • Fluent in spoken and written English

  • Excellent communication and collaboration skills to work and inspire in a team environment

As a bonus, you might have

  • An academic or personal interest in history, economics, and/or politics

  • Experience with programming or scripting

  • Experience with creating mods for Paradox games

  • Experience with other strategy games

  • Tertiary skills in related fields such as UX, Art, or Sound

Who you are

You find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and the idea of our many fans around the world praising your work after release energizes you. But you also understand the concept of “done is better than perfect” and apply it wisely. You are not afraid to raise issues, you continuously look for improvement, and you seek to inspire your teammates. At Paradox, you will be part of a result-driven, high-trust, and player-centric culture: our games and players take center stage, and our first priority is always to add player value.

Practical Information

Please make sure you include a cover letter where you outline why you want to join Paradox, what level of experience with Paradox games you have, and what other games you play.

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in examples of gameplay systems and related work that you have previously designed or implemented.

Join Paradox and help us shape Victoria 3! Design rich systems, create meaningful historical events, and build stories players will remember.




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