Senior Technical Level Designer

FULL TIME ON-SITE SENIOR
Posted 24 days ago

Role Overview

As a Senior Technical Level Designer, you will work within a feature team to create high-quality level content using procedural generation and systemic world building. You will balance technical logic with visual composition to build modular components that are both functional and aesthetically pleasing.

Key Responsibilities

  • Create modular level features that combine stable technical logic with visual polish
  • Manage the performance and scalability of level content within technical budgets
  • Collaborate with programmers and artists to align tools with the creative vision
  • Optimize level-building workflows to increase team efficiency
  • Provide technical support and troubleshooting for other members of the design team
  • Translate high-level briefs into technically sound and visually final level components

Requirements Snapshot

  • Five or more years of experience in AA or AAA game development
  • Strong technical scripting skills paired with an eye for level art and composition
  • Proven experience building complex procedural tools or interactive systems
  • Excellent communication skills in English for collaborating across disciplines
  • Legal eligibility to work on-site in Sweden

Expected Impact

You will play a critical role in defining the technical foundation of the game world by building scalable and efficient level systems. Your work will bridge the gap between creative vision and technical execution, ensuring that procedural environments are both performant and engaging for players. By mentoring others and refining workflows, you will elevate the overall productivity and quality of the level design team.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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