Ubisoft

Montreal

Associate Tech Director - Design at Ubisoft

ON-SITE SENIOR
Posted 1 day ago
Ubisoft logo

Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference for the Tech Design team. You will translate gameplay system architecture into modular Blueprint tools while mentoring designers and collaborating with programmers to improve workflows.

Key Responsibilities

  • Guide Tech Designers on Unreal Engine best practices and Blueprint architecture
  • Partner with the Director Tech Design to set technical priorities and strategic direction
  • Collaborate with programming teams to translate gameplay systems into performant Blueprint tools
  • Equip Level Designers with reliable and documented tools to support efficient iteration
  • Define and maintain studio standards for Blueprint quality and performance
  • Diagnose and resolve complex issues involving Blueprint stability and compilation

Requirements Snapshot

  • Extensive Tech Design experience with advanced expertise in Unreal Engine 4 or 5
  • Advanced knowledge of Blueprint Visual Scripting and communication patterns
  • Understanding of gameplay systems like inventory, weapons, and artificial intelligence
  • Proficiency with Unreal Engine level design tools and performance profiling
  • Strong ability to teach and mentor others on advanced technical features

Expected Impact

You will strengthen the studio's Unreal Engine expertise by removing technical bottlenecks and improving iteration speed. Your work will ensure that Level Designers have high-quality, performant tools and that technical standards are maintained across the project.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.

You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.

What you’ll do

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
  • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback
  • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools
  • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation
  • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio
  • Prototype gameplay systems in Blueprint before their potential transfer to native code
  • Diagnose and resolve issues involving Blueprint performance, compilation, and stability
  • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance
  • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets

Qualifications

What you bring to the team

  • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
  • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints
  • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence
  • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
  • Collaborate effectively with programming teams on complex gameplay systems and technical workflows
  • Explain technical concepts clearly to both technical and non-technical collaborators
  • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams

What to send our way

  • Share your CV highlighting relevant skills and experiences
  • Include portfolio or project links showcasing relevant Unreal Engine or Blueprint work

Additional Information

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