Ubisoft

Toronto

Team Lead Level Designer [Splinter Cell Remake] at Ubisoft

ON-SITE SENIOR
Posted 3 days ago
Ubisoft logo

Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

As a Team Lead Level Designer for the Splinter Cell Remake at Ubisoft Toronto, you will support project leadership in ensuring high-quality level design and on-time delivery. You will guide a team of designers, establishing standards while balancing creative vision with practical production needs.

Key Responsibilities

  • Define and uphold level design quality standards for the project
  • Coach and mentor level designers to improve their design solutions
  • Plan and track tasks while providing realistic time estimates
  • Review team work and provide actionable feedback before leadership presentations
  • Partner with production to identify risks and support problem-solving
  • Coordinate bug fixing and polish efforts for level design content

Requirements Snapshot

  • Proven experience in people leadership and coaching designers
  • Strong design judgment and a rational approach to decision-making
  • Proficiency with 3D engines and level editing tools
  • Experience using production tracking tools like JIRA and Perforce
  • Excellent collaboration and communication skills across multiple disciplines

Expected Impact

You will ensure the level design team delivers high-quality player experiences that align with the creative vision of the Splinter Cell Remake. By fostering a culture of knowledge sharing and efficient planning, you will mitigate production risks and maintain team cohesion throughout the development cycle.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Description du poste

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you’ll do

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness

Qualifications

What you bring to the team

  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have:

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact

Informations supplémentaires

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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