Experienced Game Designer - Victoria 3

FULL TIME ON-SITE MID
Posted 3 months ago

Quick Summary

Role Overview

As a Game Designer at Paradox Development Studio in Stockholm, you will design gameplay features and systems for grand strategy titles. Working under the Game Director, you will have a direct influence on the quality and feel of the game while collaborating with a multidisciplinary team.

Key Responsibilities

  • Design and implement new game systems and features
  • Deliver the creative vision set by the Game Director
  • Write and maintain detailed design documentation
  • Coach junior designers and provide constructive feedback
  • Collaborate with programmers and artists to ensure quality implementation
  • Lead task breakdown and estimation for design projects

Requirements Snapshot

  • At least three years of professional game design experience
  • Proven experience with complex system and feature designs
  • Strong understanding of core loops and player experience
  • Genuine passion for strategy games and Paradox titles
  • Excellent communication skills in spoken and written English

Expected Impact

You will help shape the future of Victoria 3 by designing rich systems and creating meaningful historical events. Your work will directly influence the player experience and build memorable stories for a global fanbase.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Are you a creative and dedicated games industry professional with experience in game design and a passion for strategy games? Are you interested in Paradox Grand Strategy Games and eager to help us take them to the next level? Then you may be the one we’re looking for!

About the Role

As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing gameplay features and systems under the guidance of the Game Director. You will have a direct and influential impact on the quality and feel of the game.

We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.

Relationships

  • The Game Designer will have the Operations Manager as their direct manager while collaborating closely with the Design Lead and Game Director on day-to-day tasks, priorities, and design direction

  • Collaboration with a multidisciplinary team (other designers, programmers, artists, production, and QA) to lead task breakdown and estimation, ensure quality through continuous playtesting and iteration, and optimize design, system efficiency, and content quality

  • Engagement on various levels to identify and solve design problems, e.g., fanbase, other Paradox designers and Game Directors, user research, and analytics team

Responsibilities

  • Design and implement new game systems and features

  • Help to deliver the creative vision set by the Game Director

  • Write and maintain design documentation

  • Come up with your own ideas and creative contributions

  • Work closely with other members of the team to make sure that implementation is done according to the design

  • Be autonomous and proactive in your work

  • Coaching junior designers and providing constructive feedback on their work

  • Delegation of less complex tasks to junior designers

  • Uphold good relationships within the team with a clear understanding of expectations for the game we are making

Required Qualifications

  • At least three years of professional games industry experience in Game Design

  • A demonstrable experience with complex system and feature designs

  • Ability to work highly independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule

  • A solid understanding of core loops and player experience

  • A genuine passion for strategy games and Paradox games in particular

  • Fluent in spoken and written English

  • Excellent communication and collaboration skills to work and inspire in a team environment

As a bonus, you might have

  • An academic or personal interest in history, economics, and/or politics

  • Experience with programming or scripting

  • Experience with creating mods for Paradox games

  • Experience with other strategy games

  • Tertiary skills in related fields such as UX, Art, or Sound

Practical Information

Please make sure you include a cover letter where you outline why you want to join Paradox, what level of experience with Paradox games you have, and what other games you play.

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in examples of gameplay systems and related work that you have previously designed or implemented.

Join Paradox and help us shape Victoria 3! Design rich systems, create meaningful historical events, and build stories players will remember.

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