Gameloft

Bucharest

Game Economy & Progression Designer at Gameloft

ON-SITE MID
Posted about 16 hours ago
Gameloft logo

Company snapshot

Gameloft

Gameloft is a leading global developer and publisher of mobile video games, creating innovative titles for various digital platforms, including smartphones, tablets, and connected TVs, while collaborating with major entertainment brands and operating a...

Video Games Mobile B2C SAAS
HQ
Paris, Île-de-France, France
Team size
1K-5K
Founded
1999

Quick Summary

Role Overview

This role involves owning the game economy and progression to ensure players have meaningful goals without excessive grinding. You will design robust systems that support long-term live operations and align with overall game design.

Key Responsibilities

  • Manage in-game currencies and resource flows
  • Design economy systems including specifications and flow mockups
  • Build Excel models to predict player progression over time
  • Define data tracking requirements to understand player behavior
  • Use data analytics to adjust balancing and improve retention
  • Monitor competitor economy solutions and industry trends

Requirements Snapshot

  • Professional experience as a Game Economy Designer or Balancer
  • Strong analytical thinking and problem-solving skills
  • Proficiency in modeling progression using Excel
  • Understanding of F2P and premium economy models
  • Ability to interpret tracking data into concrete changes

Expected Impact

Success in this role means creating a readable and consistent progression system where players feel motivated to set their own goals. The economy will remain stable as new content is added, avoiding dead loops or sudden difficulty walls while encouraging engagement across multiple game systems.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

Main challenge

Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).

What it means on a daily basis

  • Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
  • Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
  • Work with design to ensure economy systems are aligned with other systems, not just co-existing.
  • Build Excel models to track and predict how players progress over time.
  • Design test setups and player profiles to compare expected vs. actual progression.
  • Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.
  • Define what data needs to be tracked to better understand player behavior.
  • Use data to adjust balancing and improve retention and long-term engagement.
  • Keep an eye on how other games solve similar problems—both inside Gameloft and outside.

What success will look like

  • Players don’t just follow quests - they set their own short and mid-term goals
  • The economy gives a reason to engage with multiple systems, not just one dominant loop
  • Progression feels consistent and readable, without sudden walls or meaningless rewards
  • New content (dragons, features, expansions) plugs into the economy without breaking it
  • We avoid both extremes: players running out of things to do or feeling forced to grind

Who you would be working with

  • Creative Director
  • Game Designers
  • Product Managers
  • Product / Monetization stakeholders
  • Data / Analytics
  • UI/UX
  • Production

Your recruitment journey

  • First interview: discussion around experience and approach
  • Test: progression / economy case
  • Second interview: deep dive on your thinking and tradeoffs
  • Final interview: alignment on how you approach player experience vs business needs

Where this role can take you

  • Senior / Lead Economy Designer
  • Ownership of progression and economy across a live product
  • Strong influence on product and liveops decisions

Qualifications

What you need to succeed

  • Experience as Game Economy Designer / Balancer
  • Strong analytical thinking - able to break problems into variables and relationships
  • Ability to model progression in Excel
  • Understanding of different economy models (F2P, premium, hybrid)
  • Ability to interpret data and turn it into concrete changes
  • Experience working with tracking data

Who you are

  • You think in player behavior and systems, not just numbers
  • You’re comfortable saying “this will break the game economy” even if it’s unpopular
  • You understand that progression design is often about tradeoffs, not perfect balance
  • You can work in an environment where things change and assumptions get invalidated
  • You don’t default to copying F2P patterns if they don’t fit the game

Additional Information

What's in it for you

Benefits

  • 2 months/year full remote work from anywhere
  • MyBenefits platform - 45 RON/day
  • Extra days off for seniority, birthday and company anniversary
  • Short Fridays, so you can start your weekend at 4PM
  • Medical subscription with Regina Maria

Life at Gameloft Bucharest

  • Flexibility around core studio hours
  • Book your free massage @office, every Tuesday and Thursday!
  • Unique creative and professional work culture that values diversity
  • Supportive working climate, a team with a free communication style
  • All the usual perks: free coffee, free fruits, relaxation area

How to proceed

We can’t wait to find our next great team member! Please apply with your CV in English.

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