Fatshark

Stockholm

Internship: VO Design / Sound Design

FULL TIME ON-SITE JUNIOR
Posted about 1 month ago

Role Overview

This is an unpaid internship for students interested in VO Design or Sound Design at Fatshark's Stockholm office. You will work on the Warhammer 40,000: Darktide project using the in-house Stingray engine.

Key Responsibilities

  • Work hands-on in a real production environment from day one
  • Collaborate with a mentor for guidance and feedback
  • Attend all team meetings like any other member
  • Report to a manager and a producer
  • Gain experience with craft-specific tools and software
  • Work within the Stingray or Unreal 5 game engines

Requirements Snapshot

  • Currently a student based in Sweden
  • Able to work on-site in Stockholm five days a week
  • Interest in VO design or sound design
  • Available for Spring or Autumn 2026 start dates
  • Ability to work without relocation assistance

Expected Impact

Interns will contribute directly to the production of Warhammer 40,000: Darktide while gaining professional experience in a AAA studio environment. By working closely with mentors, you will help refine the game's audio experience and integrate assets into the engine.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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