Embark Studios

Stockholm

Enemy Designer - ARC Raiders

FULL TIME ON-SITE MID
Posted 27 days ago

Quick Summary

Role Overview

Embark is seeking an Enemy Designer to join the ARC Raiders team to design and implement NPC systems and behaviors. You will be responsible for creating balanced and scalable enemy experiences through detailed design work and cross-disciplinary collaboration.

Key Responsibilities

  • Design and implement enemy behaviors and stimuli to create engaging gameplay
  • Balance and tweak enemy difficulty levels for optimal player experience
  • Collaborate with world designers to establish environmental conditions for enemy performance
  • Develop core enemy systems including pathfinding and behavior trees
  • Own and spearhead specific game features from concept to implementation
  • Work hands-on with animators and coders to deliver high-quality gameplay features

Requirements Snapshot

  • Minimum of three years of experience in game design and development
  • Proven experience specifically in enemy design and NPC systems
  • Proficiency with Unreal Engine including Blueprints and scripting
  • Strong understanding of AAA PvP and PvE gameplay mechanics
  • Professional communication skills in English and collaborative spirit

Expected Impact

You will deliver high-quality, balanced, and scalable enemy systems that define the core player experience in ARC Raiders. By refining concepts into tangible prototypes and features, you will directly influence the game's difficulty curve and combat dynamics.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

We are looking for an Enemy Designer to join ARC Raiders game teams here at Embark. In this role you will be designing enemy and NPC systems, including behavior and decision making.

You will be responsible for detailed design work, writing, iterating and implementing designs for features and mechanics, around non-player entities and enemies, delivering high quality, balanced and scalable systems and player experiences for our game ARC Raiders.

You will collaborate closely with the other designers and engineers of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines.

You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing Gameplay Features, together with Animators, Coders and other design disciplines.

Example of responsibilities 

  • Design, implement and tweak Enemy behaviors and stimuli to create fun and interesting gameplay experiences

  • Balance and tweak Enemy difficulty

  • Work with world designers in establishing optimal conditions for the enemies to perform well

  • Contribute in designing and implementing core enemy systems, including path finding, behavior trees, states and transitions, etc.

We would love if you have

  • A creative and curious mind

  • 3+ years of experience designing and making games, with shipped titles being a plus

  • Experience working with enemy design and systems for games

  • A good grasp of AAA PvP & PvE gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics

  • Proficiency with the Unreal Engine and experience with Blueprints and scripting

  • A good knowledge and familiarity with the various disciplines: coding, animation, physics, 3D Art, etc.

  • A great creative collaborative spirit in cross disciplinary groups

  • Professional English communication skills

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

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