UX Designer (Unannounced Game)

FULL TIME ON-SITE MID
Posted 19 days ago

Role Overview

As a UX Designer at Paradox Development Studio, you will shape the player experience for an ambitious, unannounced grand strategy title. You will design and implement polished interfaces while collaborating with cross-disciplinary teams to bring the game to its final form.

Key Responsibilities

  • Create wireframes and prototypes for new game interfaces.
  • Evaluate and iterate on existing user interface designs.
  • Collaborate with game designers and artists to deliver polished products.
  • Implement designs directly into the UI pipeline using coding skills.
  • Present and justify design decisions to various stakeholders.
  • Work hands-on in the game engine to refine the player experience.

Requirements Snapshot

  • At least three years of experience in UX design or related fields.
  • Proven experience shipping a game or completing a full beta phase.
  • Proficiency in Figma and interaction documentation.
  • Required knowledge of frontend markup or programming languages.
  • Strong passion for grand strategy and 4X games.

Expected Impact

You will play a critical role in the later stages of development, ensuring the game reaches its final shape with a highly polished user experience. Your work will directly influence how millions of players interact with a major new title from a world-renowned studio. By bridging the gap between design and implementation, you will ensure the vision for the player journey is realized effectively.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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