CD PROJEKT

Warsaw

Senior Gameplay Designer (Enemies/NPC)

FULL TIME ON-SITE SENIOR
Posted 18 days ago

Role Overview

CD PROJEKT RED is seeking a Senior Gameplay Designer to develop NPC and enemy behaviors for the next game in the Witcher Saga. This role involves creating engaging combat encounters and interactions while serving as a mentor for the design team.

Key Responsibilities

  • Design and implement NPC behavior subsystems
  • Collaborate with stakeholders to refine mechanics
  • Prototype unique abilities for humans and monsters
  • Iterate on behaviors through playtesting
  • Create detailed documentation for AI subsystems
  • Mentor the team as a subject matter expert

Requirements Snapshot

  • Six years of experience in AAA RPG titles
  • Success in creating combat-focused gameplay mechanics
  • Proficiency with Unreal Engine 4 or 5
  • Understanding of State Trees and Behavior Trees
  • Experience mentoring and working in cross-disciplinary teams

Expected Impact

The designer will shape the core combat experience of the new Witcher title by delivering sophisticated and challenging enemy encounters. Their expertise will elevate the quality of AI interactions and ensure a high level of player immersion through dynamic NPC behaviors.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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