CD PROJEKT

Warsaw

Senior Gameplay Designer (Enemies/NPC)

FULL TIME ON-SITE SENIOR
Posted 23 days ago

Role Overview

As a Senior Gameplay Designer, you will join the team developing a new game in the Witcher Saga. You will focus on creating engaging behaviors for unique NPCs and enemies while serving as a mentor to the design team.

Key Responsibilities

  • Design and implement behavior subsystems for NPCs and enemies.
  • Collaborate with cross-disciplinary teams to refine gameplay mechanics.
  • Prototype unique abilities and weaknesses for human and monster characters.
  • Iterate on AI behaviors based on playtesting and feedback.
  • Create clear and detailed documentation for all AI subsystems.
  • Act as a subject matter expert and mentor for the design team.

Requirements Snapshot

  • Minimum of 6 years of professional experience in gameplay design.
  • Background in RPG or Action titles with melee-oriented combat.
  • Proficiency with Unreal Engine 4 or Unreal Engine 5.
  • Experience in programming or scripting NPC behavior design.
  • Strong communication skills and experience mentoring other designers.

Expected Impact

You will play a crucial role in shaping the player experience by delivering challenging and immersive encounters with NPCs and monsters. Your expertise will ensure high-quality AI interactions that define the gameplay of the next Witcher title.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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