Paradox Audio is seeking a Senior Technical Sound Designer to support various studios across iconic strategy and management franchises. You will own the end-to-end sound design process while providing technical depth for proprietary engines and middleware.
Key Responsibilities
Manage the full audio pipeline from asset creation to final delivery
Integrate audio and music using FMOD and Wwise across multiple titles
Collaborate with engine developers to improve native audio systems
Support both live and unannounced projects within the Paradox portfolio
Establish strong working relationships with various internal studio teams
Develop shared tools and workflows to enhance overall audio quality
Requirements Snapshot
Several years of professional game industry experience with shipped titles
Proficiency in systems design and implementation using Wwise and FMOD
Technical ability to write scripts and read code for engine integration
Proven track record of managing priorities across multiple projects independently
Strong communication skills for both creative and technical stakeholders
Expected Impact
You will play a critical role in shaping the sonic identity of major strategy and management titles by delivering high-quality audio experiences. Your technical contributions to engine improvements and shared workflows will raise the production standard for the entire Paradox Audio team while impacting millions of players.
This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.
About the Role
Paradox Audio is a central team supporting all Paradox Interactive studios across every dimension of game audio production. We work on some of the most iconic strategy and management franchises in the world, and we take what we do seriously.
We are looking for a Senior Technical Sound Designer to join us.
You will move between projects as needed, owning sound design work end to end while bringing genuine technical depth to the proprietary engines (such as Clausewitz/Jomini and Creator Engine) and tools we work with. One project might have you deep in native engine audio solutions, the next you are working in Wwise or FMOD. You shift between them without losing a beat, and the studios you support trust you to get it right without being managed through it. You are as comfortable talking to an engine developer about an audio system improvement as you are crafting a soundscape from scratch.
This is a role with real breadth and real influence. You will work across a portfolio of games that millions of players return to year after year, alongside a team that has deep collective knowledge across every aspect of game audio. There is a lot to learn here, and a lot of room to shape how audio is made across Paradox.
Your mission
Work alongside a passionate and knowledgeable game audio team, both sharing your expertise and continuing to grow your own
Own the full audio pipeline on your projects, from asset creation to integration, optimisation and delivery, ensuring players get the best possible audio experience in every title you work on
Work across multiple Paradox titles spanning grand strategy, management and city builder genres, including both live titles and unannounced projects
Work directly with FMOD and Wwise across projects, adapting your approach to the needs of each production
Collaborate with the Clausewitz engine team on audio-related improvements, bringing your technical perspective into those conversations and helping move things forward
Build strong working relationships with the studio teams you support, and represent Paradox Audio with the quality and reliability they can depend on
Help improve shared tools, workflows and practices that raise the bar for audio across all our work
The Skills We Are Searching For
Several years of professional experience as a sound designer in the games industry, with multiple shipped titles that demonstrate both creative range and technical depth
Hands-on experience with Wwise and FMOD. Ranging from systems design in middleware to driving both audio and music implementation
The ability to write scripts and read code, and the technical confidence to sit down with an engine developer and have a productive conversation
A track record of working independently across multiple active projects, managing your own priorities without close supervision
The ability to represent Paradox Audio credibly across different studio teams, shifting between creative and technical conversations as the situation demands
We Consider It a Plus If You Have
Prior experience working with proprietary game engines
Familiarity with Unity's audio systems
A background in or genuine appreciation for grand strategy or management game audio
Experience contributing to audio tooling or pipeline improvements
Experience in a central or shared services capacity, supporting multiple productions simultaneously
Practical Information
Scope: Full time and permanent with a 6 month probation period
Reports to: Head of Audio
Location: Stockholm, Sweden. This role is primarily on-site. Relocation will not be provided.
Salary: The final salary will be determined based on the candidate's relevant experience, qualifications, and overall alignment with the requirements of the role.
We review applications on a rolling basis and aim to be in touch within two to three weeks.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you would be a great addition to our team. If you do not tick every box, we still want to hear from you.