Product Designer at Zero to One Search | Recruitment Agency

REMOTE MID
Posted about 10 hours ago

Zero To One Search is a dynamic recruitment agency that specializes in connecting technology firms with top-tier tech talent across various fields, including web development, embedded systems, cloud computing, and artificial intelligence, while also of...

Technology Internet Human Resources B2B
HQ
München, Bayern, Germany
Team size
11-50
Founded
2017

Quick Summary

Role Overview

This Product Designer role focuses on bridging the gap between field and office professionals within a fast-growing restoration SaaS platform. You will lead research-driven initiatives to create cohesive experiences across diverse user types while working in a cross-functional team.

Key Responsibilities

  • Identify and pitch product problems for investigation independently
  • Conduct end-to-end research including scheduling and interviewing users
  • Synthesize research findings using AI tools to accelerate insights
  • Create rapid prototypes through vibe-coding before moving to Figma
  • Collaborate daily within a cross-functional team of engineers and marketers
  • Provide single strong design recommendations instead of multiple options

Requirements Snapshot

  • Three to six years of experience designing digital products
  • Professional fluency in both German and English at C1 level
  • Proven ability to conduct independent user research and synthesis
  • High proficiency in using AI tools for prototyping and research
  • Residency in Germany with willingness for occasional domestic travel

Expected Impact

You will bridge the communication gap between on-site restoration workers and office managers by creating a unified data experience. Your research-first approach will ensure the product evolves based on real-world field insights rather than simple feature requests. By leveraging AI for rapid prototyping, you will significantly decrease the time between problem identification and validated solutions.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Product Designer — Bridging Field, Office, and Product

In restoration, the same job data passes through very different hands: someone on-site documenting damage, someone in the office managing the paperwork, someone leading the project and juggling both. They rarely see things the same way — and that's the gap you'll be designing for, on a fast-growing SaaS platform used by field professionals around the world.This role is built around research, not requests. You'll identify what's worth investigating, go run it yourself — onsite, in person — and turn what you learn into something that holds up across every type of user, not a one-off screen.

Location: anywhere in GermanyTravel: light — roughly 1–2 days a month for team days, HQ visits, or customer visitsLanguages: German and English, both C1

Core of the role:You spot problems before they're handed to you, pitch them, and get the green light to investigateYou run the research yourself — scheduling, interviewing, synthesizing — using AI tools to test your thinking early and move faster through the noiseYou prototype fast and rough — often by vibe-coding a version to click through — before anything touches FigmaYou sit inside one cross-functional team day to day (product, engineering, QA, sales, marketing), with the broader design group as where you sharpen your craft and grow

What we're after:3–6 years designing digital productsComfortable putting unfinished work in front of people early, before it feels readyA self-starter on research — you go find the signal, you don't wait for itGenuinely fluent working alongside AI — for research, prototyping, and exploring ideas quickly. We care more about how naturally you use it than one polished AI feature on your résuméSomeone who commits to a single strong recommendation rather than presenting a menu of optionsNice to have: experience designing for conflicting user groups, owning a design system, or shipping prototypes you coded yourself (Cursor, Claude Code, v0, etc.)

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