Techland S.A.

Warsaw

Level Design Director

FULL TIME ON-SITE SENIOR
Posted 5 months ago

Quick Summary

Role Overview

This role involves leading the overall Level Design direction for projects, collaborating with various directors to ensure cohesive design and narrative support. The director will manage and mentor the level design team, ensuring high-quality level creation and establishing best practices.

Key Responsibilities

  • Lead the overall Level Design direction for assigned projects.
  • Collaborate with Creative and Game Directors on design and level building principles.
  • Support quest and narration purposes through effective level design.
  • Balance visual detail with gameplay requirements in collaboration with the Art Director.
  • Provide regular feedback to guide the team towards content completion and quality.
  • Manage and mentor the level design team to ensure high-quality level creation.

Requirements Snapshot

  • Possess a minimum of 8 years of professional level design experience, including team leadership.
  • Have experience as a Level Design Director on at least one AAA project from conception to release.
  • Demonstrate experience designing levels specifically for FPP games.
  • Exhibit exceptional communication and leadership skills to inspire a creative team.
  • Be self-motivated and capable of prioritizing work to meet deadlines.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

Your daily tasks:

  • Leading the overall Level Design direction for the project(s) you’re in charge of.

  • Working with the Creative Director and the Game Director to iterate, implement and execute on key design and level building principles.

  • Working with the Quest Director to ensure the best level design support for quest/narration purposes

  • Collaborating with the Art Director to balance visual detail with gameplay functional requirements, ensuring environments support clear player navigation and orientation.

  • Regularly reviewing the game and provide useful and precise feedback to guide the team towards content completion and quality (world building, quests/missions, open world activities, etc.).

  • Managing and mentoring the level design team, ensuring high-quality level creation across the project, and empower individuals to grow in expertise.

  • Establishing and maintaining level design standards, best practices, and documentation.

  • Proactively identifying cross-discipline challenges and risks to the project and offer solutions.

Qualifications

  • Minimum 8 years of professional level design experience including leading/directing a level design team.

  • Experience working on at least one AAA project as a Level Design Director (from conception to release).

  • Experience designing levels for FPP games.

  • Exceptional communication and leadership skills, with the ability to inspire and motivate a creative team.

  • Self-motivation and ability to prioritize and deliver best quality work on deadlines.

  • Very good command of English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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