Company snapshot
Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...
This role involves defining and evolving live product roadmaps for AAA games in alignment with creative and development leadership. You will translate high-level vision into actionable content beats while ensuring cohesive GaaS experiences that maximize player engagement and production efficiency.
The successful candidate will drive the long-term sustainability and growth of live products by delivering high-impact, cost-efficient content that resonates with players. By balancing creative vision with data-driven decision-making, they will optimize player retention and monetization while maintaining a cohesive game world.
A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed).
For full details, see the description below.
Normalised location, normalised discipline and seniority, a plain-language summary, and links to related roles and the local design market
See how you match, then tailor your resume before you apply
See strengths and gaps for this specific role
AI suggestions to adapt your resume for this job
Talking points matched to the posting
No credit card required
Sign in with Google to start instantly
Company snapshot
Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...