Techland S.A.

Warsaw

Lead Online Game Designer

ON-SITE SENIOR
Posted 9 months ago
Techland S.A. logo

Company snapshot

Techland S.A.

Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...

Mobile B2C Publishing Video Games
HQ
Wrocław, Dolnośląskie, Poland
Team size
251-1K
Founded
1991

Quick Summary

Role Overview

This role involves defining the framework and structure for a new online experience within the Dying Light franchise. The Lead Game Designer will creatively guide an interdisciplinary team through the full development cycle, from conception to post-launch support. They will deliver their vision for the online experience in the Dying Light universe.

Key Responsibilities

  • Advocate for the team and leverage individual strengths to bring out the best in them.
  • Design progression systems, gameplay mechanics, and online features for the Dying Light franchise.
  • Define engagement mechanisms and in-game economy in cooperation with marketing and biz dev teams.
  • Collaborate with Production to plan development roadmaps and define ambitious goals.
  • Prioritize and assign tasks, providing feedback and coaching to game designers.
  • Create and update clear, consistent design documentation for all development teams.

Requirements Snapshot

  • Senior-level experience in game design for online and live-service titles is essential.
  • Prior experience as a Lead Game Designer or Design Director is required.
  • Candidates must possess excellent communication skills.
  • A structured and professional approach to game design and production methodologies is expected.
  • Knowledge of statistics or data analytics tools is beneficial.

Expected Impact

The Lead Game Designer will be instrumental in defining and delivering a new online experience for the Dying Light franchise. They will lead an interdisciplinary team, shaping progression systems, engagement mechanisms, and the in-game economy. This role ensures the successful conception, implementation, and ongoing support of the online vision.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

Your goal:

  • Define the framework and structure for a new online experience in the Dying Light franchise
  • Creatively lead an interdisciplinary team of developers to deliver your vision for the online experience in the Dying Light universe 
  • Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch

Your daily tasks:

  • Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them,
  • Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP’s Creative Director,
  • Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams,
  • Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what’s possible,
  • Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing  feedback and coaching to your team of game designers,
  • Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board,
  • Supporting implementation of designed features in a structured, iterative manner 
  • Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods,
  • Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR).
     

Qualifications

  • Senior-level experience in game design for online and live-service (Games-as-a-Service) titles.
  • Prior experience as Lead Game Designer or Design Director
  • Open and and supportive attitude towards all members of the game development team,
  • Structured, professional approach to game design and game production methodologies,
  • Excellent communication skills,
  • Very good command of English,
  • Knowledge of statistics and/or data analytics tools,
  • Knowledge of visual scripting tools / languages,
  • True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market.
     

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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