Techland S.A.

Warsaw

Lead Game Designer at Techland S.A.

ON-SITE SENIOR
Posted 2 days ago
Techland S.A. logo

Company snapshot

Techland S.A.

Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...

Mobile B2C Publishing Video Games
HQ
Wrocław, Dolnośląskie, Poland
Team size
251-1K
Founded
1991

Quick Summary

Role Overview

This role involves directing the game feature roadmap and leading the design team to translate high-level objectives into concrete gameplay experiences. You will oversee the full development cycle from conception to post-launch support while mentoring designers and optimizing production workflows.

Key Responsibilities

  • Build and direct high level feature roadmaps in collaboration with core teams
  • Plan game feature development by setting priorities and structuring the team
  • Design systemic content loops and seasonal arcs to drive player engagement
  • Create frameworks for detailed designs and identify specific technical requirements
  • Mentor and coach game designers to support their professional career growth
  • Identify and implement improvements to design workflows and production tools

Requirements Snapshot

  • Senior game design experience with at least one shipped AAA title
  • Strong expertise in systemic design and long term engagement loops
  • Proficiency in data literacy and defining KPIs for design decisions
  • Professional approach to game design and standard production methodologies
  • Excellent communication skills with a very good command of English

Expected Impact

You will bridge the gap between high-level vision and execution by delivering efficient, high-value content loops that resonate with players. Your leadership will foster a more efficient design pipeline and a highly skilled team capable of sustaining a successful live service title.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

  • Build and direct high level feature roadmap in collaboration with the Core Team and Production to translate objectives into concrete features and plan the development roadmap.
  • Plan and drive the development of game features: set priorities, structure the team, assign design owners to topics, and assess seniority and future hiring needs (participating in the hiring process).
  • Design engaging, systemic content loops (e.g. seasonal arcs, events, limited-time modes) that are high in perceived player value while efficient to produce, reusing and remixing existing assets and mechanics wherever possible; set success metrics and iterate based on data and player behavior.
  • Create a framework for detailed designs and identify requirements together with co-leads, directors, and production.
  • Collaborate with the Game Design Team on prioritizing and assigning tasks, discussing progress, tackling setbacks, and finding solutions — while ensuring good communication with other teams, with the help of producers.
  • Mentor and coach game designers, supporting their growth in seniority and career development.
  • Champion your designs through the full development cycle — from conception through iteration to release and post-launch support — designing within the boundaries set by the Game Director and challenging them constructively when needed.
  • Support implementation of designed features in a structured way: prototyping, iteration, balancing, and delivery, adapting designs as needed along the way.
  • Identify improvements to workflows, tools, and designers' pipelines to increase efficiency.
     

Qualifications

  • Senior experience in game design, with at least 1 shipped AAA title as a Lead Game Designer or Senior Game Designer.
  • Strong grounding in systemic game design and long-term engagement/content loops (live service experience a plus).
  • Data literacy — comfortable defining KPIs and using live performance data to inform design decisions.
  • Structured, professional approach to game design and production methodologies.
  • Proactive, supportive attitude toward all members of the development team.
  • Excellent communication skills, written and verbal.
  • Very good command of English.
     

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Check My Fit

No credit card required

Sign in with Google to start instantly