Techland S.A.

Wrocław

Quest Designer

ON-SITE MID
Posted 16 days ago
Techland S.A. logo

Company snapshot

Techland S.A.

Techland, founded in 1991 in Poland, is a renowned independent game developer, distributor, and global publisher. With over 400 professionals, Techland creates AAA games like Dying Light, Call of Juarez, and Dead Island, delivering unforgettable experi...

Mobile B2C Publishing Video Games
HQ
Wrocław, Dolnośląskie, Poland
Team size
251-1K
Founded
1991

Quick Summary

Role Overview

This role involves designing and developing original quests for open-world action RPGs using the proprietary C-Engine. You will work within interdisciplinary strike teams to bring stories to life through iterative development and close collaboration with narrative and production leads.

Key Responsibilities

  • Design and maintain engaging quests on paper and in the proprietary C-Engine
  • Collaborate iteratively with the Narration team to develop and refine story ideas
  • Lead interdisciplinary quest strike teams including Level Design and Animation
  • Coordinate with Quest Producers and Directors to maintain project vision
  • Address director feedback within an iterative development pipeline
  • Track progress and report tasks using Jira

Requirements Snapshot

  • Minimum three years of experience in the gaming industry
  • At least one year of experience specifically as a Quest Designer
  • Strong knowledge of storytelling basics and game narration creation
  • Proficiency with game editors and open-world action RPG mechanics
  • Fluent written and spoken English communication skills

Expected Impact

The Quest Designer will play a critical role in bridging narrative and gameplay, ensuring that story elements are seamlessly integrated into the open-world environment. By leading cross-functional teams and iterating on feedback, they will help deliver high-quality, immersive quest content that aligns with the director's vision and enhances the overall player experience.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

Your daily tasks:

  • Designing, developing and maintaining engaging and original quests for our players both on paper and in our proprietary C-Engine.
  • Working closely and iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas).
  • Stepping into the shoes of a quest owner working in an interdisciplinary quest strike team with a common goal of bringing our story to life (Level Design, Level Art, Open World, Animation, Audio, Quality Assurance, etc.).
  • Close cooperation with Quest Producer and Quest Director aimed at maintaining vision and monitoring progress.
  • Working in an iterative pipeline and being responsible for addressing director’s feedback.
  • Following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of quests, narration, and gameplay.
  • Reporting and time-tracking in Jira.

Qualifications

You meet our expectations if you:

  • Have minimum 3 years of experience in the gaming industry,
  • Have a minimum one year of experience as a Quest Designer or similar position.
  • Have knowledge of the basics of storytelling.
  • Have experience in creating narration for games (working on narration at least in one project), including the knowledge of any editor used for creating games.
  • Are a born storyteller, having a head full of many diverse ideas and just wait to create new ones, being open to receive and provide constructive feedback.
  • Are proactive and you like to take ownership of your assigned area of responsibility.
  • Have strong leadership and communication skills.
  • Are a team player; you like to listen to constructive criticism and provide feedback, you enjoy an atmosphere of tight interdisciplinary cooperation and brainstorming.
  • Present limitless curiosity and good knowledge of the video game industry.
  • Understand the difference between the narrative and gameplay layers in open-world action RPG games.
  • Are fluent in English, both written and spoken.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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