Larian

Guildford

Soundscape Designer

FULL TIME ON-SITE MID
Posted 3 months ago

Quick Summary

Role Overview

Larian Studios is seeking a Soundscape Designer for a two-year fixed-term contract to help craft high-caliber role-playing games. The role involves leading the overall soundscape and mixing process to deliver the high-quality audio experiences fans expect from the creators of Baldur's Gate 3.

Key Responsibilities

  • Conduct the overall soundscape and game mix based on the established audio vision
  • Design and utilize interactive mixing systems to create the game soundscape
  • Collaborate and align with the technical audio team on implementation
  • Ensure loudness standards and technical requirements for all platforms are met
  • Support and train junior soundscape designers within the department
  • Report to the audio producer and manage tasks using Jira

Requirements Snapshot

  • Experience with a full project loop on a AAA title in a sound design role
  • Profound expertise in delivering an audio vision and managing mixing pipelines
  • Solid understanding of the game audio pipeline from asset creation to soundscape
  • Advanced proficiency in using Wwise for audio production and implementation
  • Ability to work full-time on-site to support studio collaboration

Expected Impact

The Soundscape Designer will be instrumental in translating the studio's creative vision into the final auditory experience heard by players. By maintaining high standards for mixing and loudness, they will ensure the game meets the quality expectations of a global audience while mentoring junior talent to strengthen the audio department.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer on a two year fixed term contract to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
  • Translate the Vision into the Soundscape - the result our players will hear when playing our games.
  • Design and use interactive mixing systems to create the Soundscape of the Game.
  • Collaborate and align with the Technical Audio team.
  • Ensure the loudness standards and TRCs for all platforms are met.
  • Support all Endpoints.
  • Support and train some of our more junior Soundscape Designers.
  • Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
  • Communicate with all other Audio Department team members to achieve the best results for the Soundscape.

Requirements

  • Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title. 
  • Profound in delivering an Audio Vision
  • Profound in mixing pipelines and routines.
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Solid general audio production knowledge: how assets are created, mixed and mastered
  • Solid mastering of Wwise
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

  • Good communication skills.
  • Solid knowledge of linear mixing techniques.
 

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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