Larian

Guildford

Level Designer

FULL TIME ON-SITE MID
Posted 20 days ago

Quick Summary

Role Overview

Larian Studios is seeking a Level Designer to join the team behind Baldur’s Gate 3 and Divinity: Original Sin 2. The role focuses on crafting high-caliber game areas and collaborating across departments to deliver exceptional RPG experiences.

Key Responsibilities

  • Build white box versions of areas after consulting with relevant parties
  • Hand off areas to art, scripting, combat, and cinematics teams
  • Finalize areas for shipping and maintain playability
  • Apply all available features and mechanics for player exploration
  • Reserve space for features currently in development
  • Fix level design related bugs in various game areas

Requirements Snapshot

  • Design relevant degree
  • Commercial experience in video game level design
  • Ability to work in a distributed international team
  • Proficiency in communicating designs via 2D mockups or flowcharts
  • Passion for narrative-driven RPG games

Expected Impact

The Level Designer will contribute to crafting high-caliber games by ensuring game areas fulfill their intended role in the overall player experience and narrative. By maintaining playability and iterating on designs, they help uphold the studio's reputation for delivering award-winning RPG titles.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Build white box versions of areas after consulting with all relevant parties
  • Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience
  • Finalize areas for shipping
  • Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing
  • Know and apply all features and mechanics that are available to the player for exploration
  • Reserve space for features that are in development but not available yet
  • Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations
  • Fix level design related bugs in your own or other peoples' areas
  • Make sure the level is always playable and ready to go

Requirements

  • A design relevant degree
  • Proven commercial experience in video game level design
  • Ability to work well as part of a distributed, international team
  • An extremely positive can do attitude
  • Ability to give and receive feedback
  • The ability to efficiently communicate designs through 2D mockups or flowcharts
  • Ability to experience the game as a player
  • An RPG gamer with a passion for narrative-driven games

Nice to Haves

  • A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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