Ubisoft

Annecy

World Designer (H/F/NB) - [AAA Project]

FULL TIME ON-SITE MID
Posted 29 days ago

Role Overview

This role involves designing and optimizing game terrain to ensure playability, technical stability, and creative consistency. You will work across various project milestones to deliver a structured world ready for gameplay content.

Key Responsibilities

  • Analyze terrain for playability and technical constraints
  • Design relief and distribute materials and biomes
  • Collaborate with directors and technical teams
  • Deliver structured world assets for project milestones
  • Manage work autonomously and prioritize risks
  • Provide regular progress reports and visibility

Requirements Snapshot

  • Significant experience with game engines and artistic pipelines
  • Mastery of Silex and Heightfield workflows
  • Proficiency in World Machine software
  • Strong understanding of gameplay mechanics and technical constraints
  • High level of autonomy and proactive problem solving

Expected Impact

You will ensure the game world is progressively structured and stable to support all playable content. By identifying risks and proposing concrete solutions, you will maintain the integrity of the creative vision throughout the production cycle.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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