Ubisoft

Montreal

Voice Designer - Far Cry at Ubisoft

ON-SITE MID
Posted 1 day ago
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Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

As a Voice Designer for Far Cry at Ubisoft Montreal, you will design and implement voice-over systems using the Snowdrop engine. You will collaborate with cross-functional teams to deliver immersive narrative experiences for a large-scale AAA production.

Key Responsibilities

  • Support cinematic voice production workflows and motion capture pre-production
  • Integrate voice-over assets and dialogue systems within Snowdrop and Wwise
  • Maintain OASIS voice-over templates and scripted content assignments
  • Collaborate with narrative teams to support character voice development and dialogue drafting
  • Manage temporary audio asset imports and organization for scripted content
  • Debug in-engine voice systems and dialogue behaviors across gameplay and cinematics

Requirements Snapshot

  • Advanced experience with voice-over implementation in AAA game productions
  • Proficiency using digital audio workstations to edit and process complex dialogue assets
  • Deep knowledge of dialogue recording, editing, mixing, and in-engine workflows
  • Ability to navigate complex voice pipelines and implementation systems
  • Strong collaboration skills to work across audio, narrative, and animation teams

Expected Impact

You will enhance player immersion by delivering high-quality voice experiences that seamlessly integrate with gameplay and storytelling. Your work on scalable workflows and pipeline improvements will increase production efficiency and ensure consistency across a major AAA title.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

As a Voice Designer on Far Cry at Ubisoft Montréal, you will contribute to the design, implementation, and evolution of voice-over systems and cinematic audio pipelines within Ubisoft’s Snowdrop engine, helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.

What you’ll do

  • Support cinematic voice production workflows, including motion capture pre-production, script preparation, playback support, and voice-over coordination
  • Integrate voice-over assets, dialogue systems, and audio events within Snowdrop and related audio pipelines
  • Maintain and update OASIS voice-over templates, scripted content assignments, and related documentation
  • Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows
  • Collaborate with narrative teams to support character voice development, dialogue drafting, and voice-over implementation needs
  • Support voice production pipelines, tools, and workflow updates across the project
  • Manage temporary audio asset imports, naming conventions, and organization for scripted dialogue content
  • Coordinate bark implementation and support voice systems for gameplay interactions
  • Implement and maintain voice event animation markup for gameplay actions such as takedowns, healing, and struggle sequences
  • Debug in-engine voice systems, player efforts, breathing systems, and dialogue behaviors across gameplay and cinematic content

Qualifications

What you bring to the team

  • Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions
  • Use digital audio workstations to edit, process, and prepare complex dialogue assets for gameplay and cinematics
  • Demonstrate deep knowledge of dialogue recording, editing, mixing, and in-engine implementation workflows
  • Collaborate effectively with audio, narrative, animation, localization, and cinematic teams across multiple stages of production
  • Navigate complex voice pipelines, dialogue databases, and implementation systems with strong attention to technical and creative quality
  • Support scalable workflows, documentation, and pipeline improvements that enhance production efficiency and consistency
  • Troubleshoot voice systems, implementation issues, and in-engine audio behaviors across cinematic and gameplay content
  • Mentor team members through knowledge sharing, feedback, and collaborative problem solving

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links adapted to audio and voice design work

Additional Information

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