Ubisoft

Montreal

UX Designer - Rainbow Six Siege at Ubisoft

ON-SITE MID
Posted 1 day ago
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Company snapshot

Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products, known for iconic franchises like Assassin's Creed, Far Cry, and Just Dance. With a diverse catalog of top-selling brands across all platforms, Ubisoft's 21...

B2C SAAS Publishing Mobile
HQ
Newcastle upon Tyne, Tyne and Wear, United Kingdom
Team size
10K-50K
Founded
1986

Quick Summary

Role Overview

As a UX Designer at Ubisoft Montréal, you will shape the player experience for new Operators and gameplay interactions in Rainbow Six Siege. You will collaborate with multidisciplinary teams to define visual, audio, and interface feedback for a live game environment.

Key Responsibilities

  • Collaborate with design teams to support new Operators and gadgets
  • Design interaction flows and gameplay feedback systems for player actions
  • Implement feedback systems using VFX, SFX, and interface cues
  • Prototype and iterate on gameplay interactions throughout the production cycle
  • Participate in playtests to improve usability and gameplay readability
  • Create and maintain UX documentation and design specifications

Requirements Snapshot

  • Experience designing user experience features or gameplay interactions for games
  • Knowledge of player feedback systems and interaction design principles
  • Ability to prototype and iterate based on testing and feedback
  • Understanding of gameplay readability and player onboarding principles
  • Familiarity with multiplayer or live service game development workflows

Expected Impact

You will ensure that gameplay interactions are cohesive, readable, and engaging for players. By refining feedback systems and interaction flows, you will directly contribute to the usability and success of new seasonal content in a major live service title.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Job Description

As a UX Designer at Ubisoft Montréal, you will help shape the player experience for new Operators, gadgets, and gameplay interactions in Rainbow Six Siege. Working closely with gameplay designers, game designers, and multidisciplinary teams, you will define and refine the visual, audio, and interface feedback that helps players understand gameplay effects, abilities, and interactions in both first-person and third-person perspectives.

You’ll contribute to a live game environment where iteration, collaboration, and player feedback are central to development. You will also help maintain consistency across a large roster of Operators and gameplay systems while supporting future seasonal content.

What you’ll do

  • Collaborate with game design and gameplay design teams to support the development of new Operators and gadgets
  • Design interaction flows and gameplay feedback systems that clearly communicate player actions and gameplay effects
  • Define and implement player feedback systems using elements such as VFX, SFX, interface cues, and screen effects
  • Translate narrative and gameplay briefs into clear and intuitive player experiences
  • Prototype and iterate on gameplay interactions throughout the production cycle
  • Participate in internal and external playtests to gather feedback and improve usability and gameplay readability
  • Create and maintain UX documentation, interaction guidelines, and design specifications
  • Validate gameplay interactions and feedback systems to maintain consistency across Operators and features
  • Collaborate closely with multidisciplinary teams including design, audio, art, and programming
  • Help ensure the gameplay experience remains cohesive, readable, and engaging

Qualifications

What you bring to the team

  • Experience designing user experience features or gameplay interactions for games
  • Knowledge of player feedback systems and interaction design principles
  • Experience collaborating with game designers or gameplay teams
  • Ability to prototype, iterate, and adapt solutions based on testing and feedback
  • Understanding of gameplay readability and player onboarding principles
  • Familiarity with multiplayer or live service game development workflows
  • Experience working on AAA games is an asset
  • Knowledge of Rainbow Six Siege is a strong asset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links demonstrating relevant UX or game design work

Additional Information

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