Remilia Corporation

California

UX/UI Designer at Remilia Corporation

ON-SITE JUNIOR
Posted 3 months ago
Remilia Corporation logo

Company snapshot

Remilia Corporation

Remilia Corporation Avant net art collective sent to save the internet. Avant Net Art Extremists ♡ ♡ #𝔅ℜ𝔊 WorldBreaker ♱ One Thousand Forever ♡ ♡ @charlottefang77 @milady_sonoro @ccccaa13 @miladymaker @remilionaire @bonklernft Welcome the Remigumi guch...

Consumer Discretionary B2C
Team size
1-10

Quick Summary

Role Overview

Remilia Corporation is seeking a designer to build a social platform that blends MMO mechanics with personal knowledge systems. You will design interfaces for a wide range of features including rich-text editors, real-time chat, and internal economies across web and mobile.

Key Responsibilities

  • Design interfaces for a knowledge-graph social network
  • Develop rich-text editors and real-time chat systems
  • Create modular profile systems and avatar customization
  • Build progression systems and internal economy features
  • Maintain design systems and production-ready specifications
  • Partner with engineering to invent new UX conventions

Requirements Snapshot

  • Portfolio demonstrating shipped digital product work
  • Fluency in Figma and component-based design systems
  • Understanding of front-end constraints and mobile-first design
  • Experience with game UX or social platforms
  • Ability to work on-site in Irvine

Expected Impact

You will define the visual and functional language of a novel social platform that rejects conventional patterns in favor of game-derived structures. By inventing new conventions for community governance and digital economies, your work will shape how users interact within a complex knowledge-driven social ecosystem.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Remilia Corporation is building a social platform that rejects conventional social media patterns, drawing on MMO and social-game design, and personal knowledge systems. The design problems are unusual: interfaces for a knowledge graph underneath a social network, game-derived progression and economy systems, community structures closer to guilds than feeds.

You'll work on the platform's interface across web and mobile, and the surface area is wide: a rich-text editor for long-form writing, real-time chat with presence, customizable profile systems built from modular components, avatar and cosmetic customization, community spaces with their own governance and identity, progression and leaderboard systems, and an internal economy with earned and purchased goods.

You'll build and maintain the design system these share, produce production-ready specs inside short development cycles, and work directly with engineering on what's feasible. Most of this has no established pattern to copy—the nearest references are game UX and pre-platform web—so the job is inventing conventions, not applying them.

 

You have:

  • Portfolio demonstrating shipped digital product work

  • Strong fluency in Figma and component-based design systems

  • Strong understanding of front-end constraints and mobile-first design

Bonus: game UX, social platform, or community-product experience.

Us:

  • Competitive comp, equity and benefits

  • Generous PTO, health insurance, lifestyle stipends

  • Creative studio environment

Full-time, on-site in Irvine, CA.

To apply: include a portfolio of shipped work.

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