Ubisoft

Montpellier

Technical Director Level Design - Unannounced project

FULL TIME ON-SITE SENIOR
Posted about 1 month ago

Role Overview

This role involves leading the technical direction for Level Design on a new, unannounced project in its early concept phase. You will collaborate with design, programming, and art teams to build strong technical foundations and optimize tools from the ground up.

Key Responsibilities

  • Define and evolve the technical direction for Level Design on the project.
  • Design and implement Level Design pipelines and workflows with creative teams.
  • Act as a technical bridge between design, programming, art, and production.
  • Provide designers with technical solutions including editor tools and scripts.
  • Prototype directly in Unreal Engine 5 to validate design intentions.
  • Contribute to technical documentation for tools and production pipelines.

Requirements Snapshot

  • Proven experience in Technical Level Design or a similar role.
  • Strong proficiency with Unreal Engine.
  • Solid understanding of production pipelines and Level Design data management.
  • Knowledge of performance, stability, and optimization challenges.
  • Ability to produce clear and accessible technical documentation.

Expected Impact

You will establish the technical framework and workflows that empower the design team, ensuring that Level Design processes are efficient, scalable, and optimized from the very beginning of the project's lifecycle.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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