Ubisoft

Montpellier

Technical Director Level Design - M/F/NB - projet non annoncé

FULL TIME ON-SITE SENIOR
Posted 3 days ago

Role Overview

As a Technical Director for Level Design, you will define the technical direction and optimize tools for level design and world building. You will lead production pipelines and serve as the primary technical contact for cross-functional teams in Montpellier.

Key Responsibilities

  • Define the technical direction and strategy for Level Design
  • Establish production pipelines in collaboration with creative and technical teams
  • Oversee project teams on technical aspects of world building
  • Create and maintain technical documentation for tools and pipelines
  • Monitor industry developments to integrate new technical advancements
  • Act as the primary technical liaison between different departments

Requirements Snapshot

  • Significant professional experience in technical Level Design
  • Proficiency with game engines such as Unreal and related tools
  • Deep knowledge of production pipelines and data management
  • Expertise in performance optimization and technical debugging
  • Ability to mentor junior profiles and share best practices

Expected Impact

You will streamline production processes and bridge the gap between technical and artistic teams to ensure high-quality in-game results. Your leadership in tool optimization and pipeline management will directly enhance the efficiency and technical stability of the level design department.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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