Ubisoft

Montpellier

Technical Director Level Design - H/F/NB - Projet non annoncé

FULL TIME ON-SITE SENIOR
Posted 28 days ago

Role Overview

As a Technical Director for Level Design, you will join a senior team in Montpellier to establish the technical foundations for a new unannounced project. You will bridge the gap between design and technology, focusing on prototyping and tool creation during the initial conception phase.

Key Responsibilities

  • Define and evolve the technical direction for Level Design on the project
  • Design and implement Level Design pipelines and workflows with technical teams
  • Serve as a technical reference between design, programming, art, and production
  • Develop editor tools and scripts to empower design teams
  • Prototype directly in Unreal Engine 5 to validate design intentions
  • Provide technical documentation for tools and pipelines to support the team

Requirements Snapshot

  • Proven experience in Technical Level Design or a similar role
  • Strong proficiency with modern game engines, ideally Unreal Engine 5
  • Deep understanding of production pipelines and data management for Level Design
  • Knowledge of technical and artistic constraints related to game performance
  • Ability to produce clear and accessible technical documentation

Expected Impact

You will play a critical role in the project's early stages by establishing robust technical foundations and efficient workflows that allow the design team to iterate quickly. Your work will ensure that creative visions are technically feasible and optimized, directly influencing the quality and scalability of the game's world-building processes.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

Show match analysis

No credit card required

Sign in with Google to start instantly