Ubisoft

Montpellier

Technical Director Level Design - H/F/NB - Projet non annoncé

FULL TIME ON-SITE SENIOR
Posted about 1 month ago

Role Overview

This role involves leading the technical direction of level design for a new unannounced project in its early conception phase. You will collaborate with senior teams to build foundations, prototype in Unreal Engine 5, and optimize workflows for design teams.

Key Responsibilities

  • Define and evolve the technical direction for level design on the project.
  • Design and implement level design pipelines and workflows with technical teams.
  • Act as a technical bridge between design, programming, art, and production.
  • Create tools and scripts within the editor to support design teams.
  • Prototype directly in Unreal Engine 5 to validate design intentions.
  • Produce clear technical documentation for tools and production processes.

Requirements Snapshot

  • Proven experience in technical level design or a similar leadership role.
  • Advanced proficiency with modern game engines specifically Unreal Engine.
  • Strong understanding of production pipelines and level design data management.
  • Knowledge of technical constraints related to performance and optimization.
  • Ability to work autonomously and take ownership of technical subjects.

Expected Impact

You will establish the technical framework and tools necessary for the level design team to succeed during the project's conception phase. By bridging the gap between creative vision and technical execution, you will ensure efficient workflows and high-performance standards for the game's world-building.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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