Ubisoft

Montpellier

Technical Director Level Design - H/F/NB - projet non annoncé

FULL TIME ON-SITE SENIOR
Posted 3 days ago

Role Overview

As a Technical Director for Level Design, you will join a senior team in Montpellier working on an unannounced project. You will play a vital role in designing and optimizing technical tools and processes to support world-building and level design.

Key Responsibilities

  • Define the technical direction for Level Design and world-building
  • Establish production pipelines in collaboration with technical and creative teams
  • Supervise and provide technical support to project teams
  • Author technical documentation regarding tools and production pipelines
  • Monitor industry developments to integrate new technical evolutions
  • Serve as the primary technical liaison between different departments

Requirements Snapshot

  • Significant experience in technical Level Design and game engines like Unreal
  • Deep knowledge of production pipelines and data management tools
  • Strong understanding of technical and artistic constraints in level design
  • Proven skills in performance optimization and technical debugging
  • Ability to mentor junior profiles and foster inter-departmental cooperation

Expected Impact

You will streamline production pipelines and ensure technical excellence across the level design department. By bridging the gap between creative vision and technical execution, you will enable the team to deliver high-quality environments efficiently while maintaining optimal game performance.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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