The System Game Designer will shape the core Dying Light experience by crafting progression systems, pacing player growth, and balancing combat. This role involves designing and fine-tuning systems that define player evolution, enemy responses, and ensure every battle and upgrade remains fun, fair, and exciting.
The System Game Designer will be instrumental in shaping the core Dying Light experience by defining and maintaining progression and balancing systems. They will design and implement gameplay systems that govern player growth, enemy evolution, and combat balance, ensuring alignment with the creative vision. Their work will establish data-driven best practices for system tuning and iteration.
This summary was generated from the original job posting (AI-assisted, human-reviewed).
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