This System Game Designer role focuses on shaping the core Dying Light experience by crafting progression systems, pacing player growth, and balancing combat. The designer will fine-tune systems that define player evolution, enemy responses, and ensure every battle and upgrade remains fun, fair, and exciting.
The System Game Designer will support the Game Director in defining and maintaining progression and balancing systems. They will design and implement core gameplay systems that govern player growth, enemy evolution, and overall combat balance, aligning with the creative vision. This role also involves establishing best practices for balance data management and iteration, ensuring a scalable and data-driven approach to system tuning.
This summary was generated from the original job posting (AI-assisted, human-reviewed).
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