2k

California

Senior Technical Animation Designer

FULL TIME ON-SITE SENIOR
Posted 2 months ago

Quick Summary

Role Overview

The Senior Technical Animation Designer is responsible for creating and maintaining animation systems that drive gameplay motion for characters. This role acts as a bridge between animation, design, and engineering to ensure high-quality, immersive player experiences.

Key Responsibilities

  • Collaborate with cross-disciplinary teams to deliver a cohesive animation style
  • Design and implement scalable solutions for animation content integration
  • Build and refine animation systems while balancing performance and behavior
  • Provide technical support and mentorship to the animation team
  • Document processes and share insights to improve team workflows
  • Translate technical needs across animation, design, and engineering departments

Requirements Snapshot

  • At least one shipped AAA title and four years of Maya experience
  • Two or more years of experience working within Unreal Engine
  • Strong knowledge of third-person shooter mechanics and animation graphs
  • Proficiency with IK, Control Rig, and motion matching technologies
  • Solid foundation in vector math and scripting with Blueprints or C++

Expected Impact

You will raise the bar for gameplay motion by delivering high-quality animation systems that support immersive mechanics. Your work will streamline content creation workflows and foster better communication across disciplines, ultimately strengthening the team's ability to build thrilling games.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We are looking for a Senior Technical Animation Designer to be responsible for designing, creating, and maintaining animation systems that drive the gameplay motion of our characters. This will include features that support major gameplay mechanics, such as locomotion and abilities, UI selection animations, and procedural solutions.

You will be a communication hub in addition to the technical aspect of the job. You’ll need to ensure that everyone has the information they need to be successful. This role is focused on technical animation, but will also work with design and engineering teams to translate needs across those subject areas.

Who You Are:

  • Collaborate closely with teams across Animation, Engineering, and Design to help deliver a cohesive, high-quality animation style that supports an immersive gameplay experience.
  • Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration.
  • Take initiative in building and refining animation systems, carefully balancing performance needs with desired in-game behaviors.
  • Provide and offer technical support and mentorship to animators, contributing to their development while promoting effective cross-disciplinary communication.
  • Regularly document processes and share insights to help improve team workflows and knowledge sharing.

What Will Make You a Great Fit:

  • Shipped at least one AAA title with 4+ years of professional animation experience in Maya
  • Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines, blendspaces, animation graphs)
  • Proficient with run-time and procedural animation tools such as IK, Control Rig, retargeting, ragdolls, and motion matching
  • Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid foundation in vector math and code concepts.
  • Skilled at bridging disciplines with strong problem-solving and communication abilities.
  • Continuously up to date with the latest in Unreal, Maya, and animation technologies; portfolio demonstrating expertise.

The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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