2k

Novato

Senior Combat Designer / Concepteur·rice sénior·e combat

FULL TIME ON-SITE SENIOR
Posted 10 days ago

Role Overview

As a Senior Combat Designer at Cloud Chamber, you will collaborate with a cross-disciplinary team to create industry-leading AI characters and combat gameplay. You will be responsible for expanding player expression and emergent design to bring the richly imagined world of BioShock to life.

Key Responsibilities

  • Pitch and develop interactive AI characters to execute the game vision
  • Act as the primary owner of AI and combat implementation in cross-disciplinary pods
  • Develop working prototypes of AI and combat scenarios
  • Maintain and tune assigned combat AI behavior and parameters through completion
  • Create detailed and easy to follow design documentation
  • Collaborate across development sites in Novato and Montreal on a daily basis

Requirements Snapshot

  • Shipped at least one AAA title as a designer responsible for AI combatants
  • Five or more years of professional experience in video game design
  • Deep knowledge of Unreal Engine and established game toolsets
  • Strong understanding of game mechanics combat systems and AI NPC design
  • Proven ability to collaborate effectively within cross disciplinary groups

Expected Impact

You will support the Creative Director’s vision by ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges. Your work will directly contribute to the development of industry-leading AI and combat experiences that define the next chapter of the BioShock franchise.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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