C Teleport

Rotterdam, South Holland

UX/UI Designer (B2B Travel App) - Remote at C Teleport

REMOTE JUNIOR
Posted 1 day ago
C Teleport logo

Company snapshot

C Teleport

C Teleport Transform crew travel with C Teleport: Book, modify, and cancel maritime and aviation journeys online. Improve efficiency, compliance, and cost management. Marine & offshore travel platform. Book, change and cancel marine flights online. Fre...

E-commerce Transportation Maritime Travel & Leisure
HQ
Rotterdam, Zuid-Holland, Netherlands
Team size
51-250
Founded
2017
Funding raised
$1.3M

Quick Summary

Role Overview

You will design travel booking and management tools for coordinators in the maritime, aviation, and energy sectors. The focus is on maximizing efficiency by minimizing clicks and keystrokes for high-pressure users. You will report to the Art Director and collaborate closely with Product Owners.

Key Responsibilities

  • Analyze user pain points and sharpen problem definitions before starting designs
  • Create comprehensive user flows including empty states and error handling
  • Develop rapid clickable prototypes using AI design tools like Claude Design
  • Implement real design system components to streamline the engineering handoff
  • Support engineers during the build process to ensure design precision
  • Optimize screen layouts with micro-animations and uncluttered visual elements

Requirements Snapshot

  • Three or more years of experience designing shipped B2B or SaaS products
  • Portfolio showcasing detailed user flows and reasoning for edge cases
  • Strong ability to explain design decisions based on user goals
  • Proficiency in using AI tools for rapid prototyping and iteration
  • Experience working effectively within an established design system

Expected Impact

Success in this role means shipping streamlined flows that significantly reduce the steps required for common tasks within the first year. You will eliminate undefined states during the engineering phase and set the standard for how the team utilizes AI prototyping tools to maintain high UX quality.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

You will design how travel coordinators book and manage travel for people who work at sea, in the air, and on rigs. These coordinators book dozens of trips a day under time pressure. Every click, keystroke, and scroll you remove from their flow saves them real time, and that is what makes them stay with us. You report to our Art Director and work side by side with a Product Owner.

Why this role exists

C Teleport is an automated B2B travel agency for enterprise clients, mostly in the maritime, aviation, and oil and gas sectors. Our product is the booking platform these clients use every day. We have a design system in place and are moving our design work to Claude Design. What we need now is someone who starts from the user and their job, works out the shortest path to get it done, and prototypes it fast enough for the team to discuss real options rather than a picture.

What You Will Do

Start every feature by understanding the coordinator: who they are, what they are trying to get done, and where it hurts today. The Product Owner brings the problem; you sharpen it and challenge it before drawing anything.Design the whole flow, including empty states, errors, and what happens when a process fails. Aim for the fewest clicks, keystrokes, and decisions the task allows.Build clickable prototypes in Claude Design or a similar tool, in hours rather than days, and bring two or three real alternatives with their trade-offs named.Prototype with our real design-system components so engineers and AI coding agents can lift the result almost as-is. Add a new component only when nothing existing does the job.Stay with the feature through the build: review what engineers built, explain your reasoning, and polish the details before release.Make each screen light, uncluttered, and precise, with micro-animations and transitions where they help.

What Success Looks Like

Month 3: You have shipped your first flows. Engineers report no undefined states during the build, and the team debates prototype options instead of waiting for a single mockup.Month 6: Common coordinator tasks you redesigned take fewer steps than before, and Product Owners come to you to test their problem definitions.Month 12: You own UX quality for a product area and set the pattern for how the rest of the team prototypes with AI tools.

What You Bring

These are the gates we screen for.

At least three years designing B2B or SaaS product experiences that shipped to real users.A portfolio that shows user flows and the reasoning behind them, including edge cases, not only finished screens.You can explain a design decision from the user's goal and pain, and you change your mind when the evidence says so.You prototype with AI design tools (Claude Design, Figma Make, or similar) as part of your normal way of working, and you can judge and fix what they produce.You work within an existing design system and know when a new component is needed and when it is not.

Bonus

Genuinely not required: micro-animation or illustration skills.

This role is not

A visual brand or marketing design role. The design system and visual direction are set by our Art Director. Your craft shows in how the product feels to use and in the precision of each screen, not in inventing a new look.

Where you work

Remote is welcome within roughly three hours of Central European Time. We work with people across Europe and nearby regions.

Compensation And Benefits

Competitive package. Details will be shared by HR during the process.

Hiring process

Screening call (30 minutes).Portfolio review. We ask you to walk us through one flow you designed, including the alternatives you rejected and why.Interview with the hiring manager and the CEO.

We review applications as they arrive and move quickly when the fit is clear.

Check My Fit

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