Aesir

Munich

Game Designer (f/m/d) Regular / Senior

FULL TIME REMOTE SENIOR
Posted about 1 month ago

Role Overview

As a Game Designer at Aesir Interactive, you will bridge the gap between abstract design concepts and tangible gameplay for systemically driven titles. You will define and build features by interpreting mechanics through player feel and technical feasibility within Unreal Engine 5.

Key Responsibilities

  • Create rapid prototypes using UE5 Blueprints to test gameplay feel and pacing
  • Translate design documentation into functional game systems for the programming team
  • Design and script the technical backend for menus and HUD elements
  • Refine character controls and input schemes for both PC and console platforms
  • Collaborate with artists and programmers to ensure final implementation matches creative direction
  • Maintain technical consistency and clean project structures within the Unreal Editor

Requirements Snapshot

  • At least three years of professional experience in technical game design
  • Proven track record with at least one shipped commercial PC or console title
  • Advanced proficiency in Unreal Engine 5 and visual scripting via Blueprints
  • Strong understanding of UX principles and user-centered design practices
  • Experience using design and prototyping tools such as Figma

Expected Impact

You will elevate the studio's design standards by championing UX-led mechanics and ensuring all gameplay systems are scalable and efficiently implemented. Your work will directly shape the player experience through intuitive interaction behaviors and polished system logic.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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