Jobgether

Germany (Remote)

Principal Combat Designer

FULL TIME REMOTE SENIOR
Posted 5 days ago

Role Overview

This is a senior creative and technical leadership role focused on defining the core combat experience for a high-quality online multiplayer title. You will translate high-level vision into polished gameplay systems while collaborating across disciplines to ensure responsive and engaging mechanics.

Key Responsibilities

  • Define and execute the overall vision for combat systems in a competitive environment
  • Design and implement advanced player mechanics including weapons and abilities
  • Collaborate with art and engineering leads to align on gameplay systems
  • Prototype and iterate on combat systems to achieve high levels of polish
  • Advocate for player experience by prioritizing clarity and fairness in design
  • Solve complex design problems and identify risks throughout the development process

Requirements Snapshot

  • Experience as a senior or principal designer on two shipped AAA titles
  • Strong expertise in combat mechanics and multiplayer gameplay systems
  • Advanced proficiency with Unreal Engine 5 and game design tools
  • Deep understanding of combat loops and balance frameworks
  • Excellent communication skills for cross-disciplinary collaboration

Expected Impact

You will elevate the game's core loop by delivering a combat experience that is intuitive, fair, and deeply engaging for players. Your technical precision and creative leadership will ensure that combat systems are balanced and responsive, directly contributing to the long-term success and player retention of the multiplayer title.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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