Rilla

New York City

Rive Motion Designer and Animator (Contract-to-Hire) at Rilla

REMOTE MID
Posted 4 months ago
$60 - $100
Rilla logo

Company snapshot

Rilla

RILLA Pro Scooters is a leading provider of high-quality scooters for riders of all ages and skill levels. Our scooters are designed and developed in the UK, with a focus on durability, performance, and style. Whether you're a beginner looking for your...

Information Technology & Services Technology E-commerce Retail
HQ
New York, United States
Team size
1-10
Founded
2019

Quick Summary

Role Overview

Rilla is seeking a Motion Designer to join their Games team and transform their sales coaching platform into an intuitive, playful, and rewarding experience. You will design UI animations and build a character universe using bold motion and art styles across mobile and desktop applications.

Key Responsibilities

  • Design and implement UI animations for mobile and desktop applications
  • Build and expand the company character universe through creative iteration
  • Collaborate with engineering and product teams to integrate production-ready animations
  • Utilize AI-powered tools for character design and video generation workflows
  • Extend the motion design language to the website and marketing materials
  • Integrate sound and haptic feedback to create cohesive user experiences

Requirements Snapshot

  • At least two years of experience in motion design or interactive media
  • Proficiency in Rive, Lottie, and After Effects for production animations
  • Experience using AI-augmented workflows and video generation tools
  • Strong understanding of game design principles and player engagement mechanics
  • Ability to collaborate with engineers on technical implementation and optimization

Expected Impact

You will drive user engagement and retention by making the sales coaching experience feel like a high-quality consumer game. Your work will inspire customers to achieve their goals and celebrate their wins through immersive and joyful interactions. By establishing a unique motion language, you will help define the brand's identity and real-world impact.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Compensation

$60 - $100

Job Description

A Foundational Company

Rilla is on a mission to index the offline world.

Today, we’ve built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization.

We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others.

We’re an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact.

If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it.

The Role

At Rilla, you’ll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You’ll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.

As part of our Games team, you’ll collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.

Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla’s motion language into our website, marketing creative, and other key brand moments.

This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment.

What We Value

  • An infinite learner. Someone who is relentless in their curiosity.

  • A customer obsessive. Someone who deeply care about delighting customers and solving real pains, not vanity metrics.

  • A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback.

  • Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions.

  • Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more.

What We Require

  • Summary: 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence.

  • Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations

  • Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines

  • Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization

  • Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences

  • AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations

  • Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language

  • Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight

✨ Nice to have (ordered):

  • Examples of motion design work similar to Duolingo or other consumer game platforms

  • Experience with performance optimization for web and mobile

  • General 3D skills like modeling, texturing, rigging, and animating

Compensation

This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.

Check My Fit

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