Twine

European Economic Area...

3D Designer – Unreal Game Environments at Twine

REMOTE MID
Posted about 24 hours ago
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Company snapshot

Twine

Twine is an online marketplace that connects businesses with skilled freelancers, offering access to specialist expertise to bring projects to life. With a global network of half a million diverse experts, Twine enables companies to outsource marketing...

B2C SAAS Information Technology & Services E-commerce
HQ
Manchester, Greater Manchester, United Kingdom
Team size
51-250
Founded
2014
Funding raised
$998K

Quick Summary

Role Overview

This remote role involves designing and producing immersive 3D environments for a creative game project using Unreal Engine. You will contribute to the visual development while ensuring all assets align with the artistic direction and technical requirements.

Key Responsibilities

  • Design and model 3D environmental assets optimized for real-time performance
  • Texture assets using industry-standard software and PBR workflows
  • Collaborate with art and development teams to meet technical standards
  • Implement assets into Unreal Engine for seamless integration
  • Refine and polish environmental elements based on team feedback
  • Maintain organized project files and follow established production workflows

Requirements Snapshot

  • Proficiency in 3D software like Blender, Maya, or 3ds Max
  • Experience creating assets for Unreal Engine or similar real-time engines
  • Strong understanding of PBR workflows and game environment optimization
  • Demonstrated skills in composition, color, and lighting for environments
  • Ability to work independently and communicate effectively in remote teams

Expected Impact

You will contribute to the visual development of an Unreal Engine game by producing high-quality environmental assets. Your work ensures that the game world is immersive, technically optimized, and consistent with the established artistic direction.

A DesignJobs.World summary of the employer's posting, written to highlight scope, requirements, and fit (AI-assisted, human-reviewed). For full details, see the description below.

Job Description

Join a creative project as a remote 3D environmental artist, contributing to the visual development of an Unreal Engine game. You will be responsible for designing and producing immersive environments that align with the game's artistic direction and technical requirements. This role is ideal for those passionate about real-time 3D art and eager to build experience in game development.

Responsibilities

Design, model, and texture 3D environmental assets optimized for real-time performance in Unreal Engine Collaborate with the art and development teams to ensure assets meet visual and technical standards Implement assets into Unreal Engine, ensuring seamless integration and consistency with the game's style Iterate on feedback to refine and polish environmental elements Maintain organized project files and adhere to established workflows

Skills And Requirements

Proficiency in 3D modeling and texturing software such as Blender, Maya, or 3ds Max Experience creating assets for Unreal Engine or similar real-time engines Understanding of PBR workflows and optimization for game environments Strong sense of composition, color, and lighting in environmental design Ability to work independently and communicate effectively in a remote setting Portfolio demonstrating relevant 3D environment work Availability for remote collaboration and regular progress updates

About Twine

Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally.

Our Mission

Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.

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