Voodoo

Barcelona

Principal Game Designer - Mob Control

FULL TIME ON-SITE MID
Posted about 1 month ago

Role Overview

The Principal Game Designer for Mob Control will own the product's vision, execution, and strategic direction. This role aims to evolve the game, transforming Mob Control into a top-performing title in the midcore market.

Key Responsibilities

  • Create new core loops and meta systems to drive engagement and monetization.
  • Develop design documentation, user flows, and economy models.
  • Propose A/B test ideas for new features and systems.
  • Introduce new units and gameplay elements to refresh Mob Control.
  • Collaborate with product managers, engineers, and artists on feature development.
  • Analyze KPIs and player behavior to boost retention and monetization.

Requirements Snapshot

  • Possess 5+ years of experience in mobile midcore games.
  • Demonstrate a proven track record in gameplay, balancing, and meta feature design.
  • Be experienced in contributing to overall game vision and strategy.
  • Have strong skills in creating clear design documentation.
  • Be comfortable analyzing KPIs and player behavior to guide design decisions.

Expected Impact

The Principal Game Designer will significantly evolve Mob Control, aiming to transform it into a top-performing title within the competitive midcore game market. This role is crucial for driving the game's strategic direction and achieving its full potential.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.

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