Techland S.A.

Wrocław

Level Designer

FULL TIME ON-SITE MID
Posted 2 months ago

Summary

Role Overview

This role involves designing, building, scripting, and optimizing levels and quests for an open-world game. You will focus on creating engaging gameplay experiences within the open world, including encounters and population systems.

Key Responsibilities

  • Co-create and implement game vision into playable environments, adapting mechanics like AI and combat.
  • Design and populate open-world gameplay elements such as encounters, activities, and AI life.
  • Collaborate closely with specialists from art, programming, design, audio, and animation.
  • Test levels for bugs, gameplay issues, and player experience, incorporating feedback for improvements.
  • Create and maintain documentation for designed levels and gameplay.
  • Contribute to the development of level design technology and engine features.

Requirements Snapshot

  • 2-3 years of game creation experience or one published AAA project as a Level Designer.
  • Proficiency with a game editor (Unity, Unreal, etc.).
  • Ability to design engaging, understandable, and aesthetically credible game environments.
  • Understanding of indirect player guidance and good gameplay intuition.
  • Passion for making games and willingness to collaborate and share knowledge.

Expected Impact

The expected impact is the creation of compelling and immersive open-world gameplay locations and systems that provide diverse and engaging experiences for players.

Why Apply

  • Opportunity to work on an open-world game with a focus on innovative gameplay systems.
  • Collaborative and supportive work environment with flexible hours and a strong team culture.
  • Extensive opportunities for personal and professional development, including training budgets and career advancement.

This summary was generated from the original job posting (AI-assisted, human-reviewed). For full details, visit the company's site.